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Steam News22 February 20233y ago

Update 53

Added an additional target check when trying to shoot crab/centipede bosses Added clarification about armor reduction in the manual for the red weapon type Improved description of damage types in the manual Added mentio

Full notes

Full Mech Engineer update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedAdded an additional target check when trying to shoot crab/centipede bosses Added clarification about armor reduction in the manual for the red weapon type Improved description of damage types in the manual Added mention of friendly fire in missile descriptions Added armor menu description to the manual Updated armor menu texture Reworked the pilots' section in the manual Updated outdated pilot's diehard talent description Fixed a minor mistake in the description of the tutorial pop-up about battle controls Fixed loading the last characters from the keyboard when starting to rename a pilot Fixed being able to change the names of several pilots at the same time Added clarification about how the evasion work to the manual Added clarification about the blue wire in power circuits to the manual Added clarification about the power and radius of the energy shield and its dependence on free energy to the manual Fixed inconsistencies in the name of mech hit points in different places Added calculation of the hit points debuff to the hit points parameter on the construction table Fixed incorrect display of the hit points debuff in the repair menu Increased the frequency of updating the inscription about the influence of district 56 on the speed of components production Added mention of district 23 to the text about passive income Increased daily income by 10% Increased the starting amount of resources by 10% Added flashing notification about the low amount of city components Changed the text color of special functions of districts Changed the type of display of district stats, showing stats after the upgrade Changed the color of the mentioning district 62 in the send squad window Added more description of the city interface to the manual Repeated the mention of how to finish the mission in the manual Added display of the reactor system operation order Changed the display of the reactor's system parameter to show that it has only one direction Fixed incorrect values in the display of internal calculations of the fusion reactor system Changed the button to call the manual Fixed quick access notes not appearing when entering the hangar from the engineering Added description about the map card to the manual Added the display of the influence of the evasion module in the mech weight menu Fixed enemy artillery animation playing while paused Added smoke effect when enemy artillery falls Fixed snakehead beam aiming while paused Updated force field texture and animation Fixed bug with being able to fast clear red cells in the labyrinths Added melee shooting with a trigger rate based on the pilot's reaction

Mech Engineer changes

addedAdded an additional target check when trying to shoot crab/centipede bosses Added clarification about armor reduction in the manual for the red weapon type Improved description of damage types in the manual Added mention of friendly fire in missile descriptions Added armor menu description to the manual Updated armor menu texture Reworked the pilots' section in the manual Updated outdated pilot's diehard talent description Fixed a minor mistake in the description of the tutorial pop-up about battle controls Fixed loading the last characters from the keyboard when starting to rename a pilot Fixed being able to change the names of several pilots at the same time Added clarification about how the evasion work to the manual Added clarification about the blue wire in power circuits to the manual Added clarification about the power and radius of the energy shield and its dependence on free energy to the manual Fixed inconsistencies in the name of mech hit points in different places Added calculation of the hit points debuff to the hit points parameter on the construction table Fixed incorrect display of the hit points debuff in the repair menu Increased the frequency of updating the inscription about the influence of district 56 on the speed of components production Added mention of district 23 to the text about passive income Increased daily income by 10% Increased the starting amount of resources by 10% Added flashing notification about the low amount of city components Changed the text color of special functions of districts Changed the type of display of district stats, showing stats after the upgrade Changed the color of the mentioning district 62 in the send squad window Added more description of the city interface to the manual Repeated the mention of how to finish the mission in the manual Added display of the reactor system operation order Changed the display of the reactor's system parameter to show that it has only one direction Fixed incorrect values in the display of internal calculations of the fusion reactor system Changed the button to call the manual Fixed quick access notes not appearing when entering the hangar from the engineering Added description about the map card to the manual Added the display of the influence of the evasion module in the mech weight menu Fixed enemy artillery animation playing while paused Added smoke effect when enemy artillery falls Fixed snakehead beam aiming while paused Updated force field texture and animation Fixed bug with being able to fast clear red cells in the labyrinths Added melee shooting with a trigger rate based on the pilot's reaction

Added an additional target check when trying to shoot crab/centipede bosses Added clarification about armor reduction in the manual for the red weapon type Improved description of damage types in the manual Added mention of friendly fire in missile descriptions Added armor menu description to the manual Updated armor menu texture Reworked the pilots' section in the manual Updated outdated pilot's diehard talent description Fixed a minor mistake in the description of the tutorial pop-up about battle controls Fixed loading the last characters from the keyboard when starting to rename a pilot Fixed being able to change the names of several pilots at the same time Added clarification about how the evasion work to the manual Added clarification about the blue wire in power circuits to the manual Added clarification about the power and radius of the energy shield and its dependence on free energy to the manual Fixed inconsistencies in the name of mech hit points in different places Added calculation of the hit points debuff to the hit points parameter on the construction table Fixed incorrect display of the hit points debuff in the repair menu Increased the frequency of updating the inscription about the influence of district 56 on the speed of components production Added mention of district 23 to the text about passive income Increased daily income by 10% Increased the starting amount of resources by 10% Added flashing notification about the low amount of city components Changed the text color of special functions of districts Changed the type of display of district stats, showing stats after the upgrade Changed the color of the mentioning district 62 in the send squad window Added more description of the city interface to the manual Repeated the mention of how to finish the mission in the manual Added display of the reactor system operation order Changed the display of the reactor's system parameter to show that it has only one direction Fixed incorrect values in the display of internal calculations of the fusion reactor system Changed the button to call the manual Fixed quick access notes not appearing when entering the hangar from the engineering Added description about the map card to the manual Added the display of the influence of the evasion module in the mech weight menu Fixed enemy artillery animation playing while paused Added smoke effect when enemy artillery falls Fixed snakehead beam aiming while paused Updated force field texture and animation Fixed bug with being able to fast clear red cells in the labyrinths Added melee shooting with a trigger rate based on the pilot's reaction

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Source

Steam News / 22 February 2023

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