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Steam News19 December 20196y ago

Update (version 30.12)

Added button "Random Skin" (Options > Skin) - Added option "SHIFT + TAB toggles everything" (Options > Gameplay > HUD) - Added ConVars (1): osu_mod_random_circle/slider/spinner_offset_x/y_percent, osu_mod_hd_circle_fade

Full notes

Full McOsu update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions2 changes0 removals
  • Store
  • Compatibility
changedAdded button "Random Skin" (Options > Skin) - Added option "SHIFT + TAB toggles everything" (Options > Gameplay > HUD) - Added ConVars (1): osu_mod_random_circle/slider/spinner_offset_x/y_percent, osu_mod_hd_circle_fadein/fadeout_start/end_percent - Added ConVars (2): osu_play_hitsound_on_click_while_playing, osu_alt_f4_quits_even_while_playing - Added ConVars (3): osu_skin_random, osu_skin_random_elements, osu_slider_body_unit_circle_subdivisions - Windows: Ignore Windows key while playing (osu_win_disable_windows_key_while_playing) - Made skip button only skip if click started inside - Made mod "Jigsaw" allow clicks during breaks and before first hitobject - Made experimental mod "Full Alternate" allow any key for first hitobjects, and after break, and during/after spinners - Improved Steam Workshop subscribed items refresh speed - Fixed grade image on songbuttons ignoring score sorting setting - Fixed notelock unlocking sliders too early (previously unlocked after sliderstartcircle, now unlocks after slider end) - Fixed rare hitsound timingpoint offsets (accurate on slider start/end now) - Fixed NaN timingpoint handling for aspire (maybe)
changed. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)

McOsu changes

changedAdded button "Random Skin" (Options > Skin) - Added option "SHIFT + TAB toggles everything" (Options > Gameplay > HUD) - Added ConVars (1): osu_mod_random_circle/slider/spinner_offset_x/y_percent, osu_mod_hd_circle_fadein/fadeout_start/end_percent - Added ConVars (2): osu_play_hitsound_on_click_while_playing, osu_alt_f4_quits_even_while_playing - Added ConVars (3): osu_skin_random, osu_skin_random_elements, osu_slider_body_unit_circle_subdivisions - Windows: Ignore Windows key while playing (osu_win_disable_windows_key_while_playing) - Made skip button only skip if click started inside - Made mod "Jigsaw" allow clicks during breaks and before first hitobject - Made experimental mod "Full Alternate" allow any key for first hitobjects, and after break, and during/after spinners - Improved Steam Workshop subscribed items refresh speed - Fixed grade image on songbuttons ignoring score sorting setting - Fixed notelock unlocking sliders too early (previously unlocked after sliderstartcircle, now unlocks after slider end) - Fixed rare hitsound timingpoint offsets (accurate on slider start/end now) - Fixed NaN timingpoint handling for aspire (maybe)
changed. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)
  • Added button "Random Skin" (Options > Skin) - Added option "SHIFT + TAB toggles everything" (Options > Gameplay > HUD) - Added ConVars (1): osu_mod_random_circle/slider/spinner_offset_x/y_percent, osu_mod_hd_circle_fadein/fadeout_start/end_percent - Added ConVars (2): osu_play_hitsound_on_click_while_playing, osu_alt_f4_quits_even_while_playing - Added ConVars (3): osu_skin_random, osu_skin_random_elements, osu_slider_body_unit_circle_subdivisions - Windows: Ignore Windows key while playing (osu_win_disable_windows_key_while_playing) - Made skip button only skip if click started inside - Made mod "Jigsaw" allow clicks during breaks and before first hitobject - Made experimental mod "Full Alternate" allow any key for first hitobjects, and after break, and during/after spinners - Improved Steam Workshop subscribed items refresh speed - Fixed grade image on songbuttons ignoring score sorting setting - Fixed notelock unlocking sliders too early (previously unlocked after sliderstartcircle, now unlocks after slider end) - Fixed rare hitsound timingpoint offsets (accurate on slider start/end now) - Fixed NaN timingpoint handling for aspire (maybe)

. (As always, if I broke something with this update, you can go back to the previous version via the "Beta" tab in the right-click properties of the game in your library)

Source

Steam News / 19 December 2019

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