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Steam News7 October 20187y ago

Patch 1.25 Plans

Big plans for the next patch. Yes it WILL break saves, so I'm waiting a little while for this one.

Full notes

Full MazeQuest 2 update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedBig plans for the next patch. Yes it WILL break saves, so I'm waiting a little while for this one. Also there is a ton of changes planned: Some of the changes planned so far: Redo the way items are stored ( instead of a look up table store the stats with each item individually ) * MAYBE * Make churches charge more for healing magic Raise amount shops pay for items to 35% ranged penalty for targets at longer range and show chance to hit % over target Navigate hexes to move or cast spell on in combat with arrow keys or controller Add secondary skills for weapons, like spear skill, bow skill etc. Also add unnarmed skill for a new monk class Fix some AI issues Perhaps make some skills like undead slayer and dragon slayer, probably just item skills Possibly implementing traps ( was planned originally but never finished ) Already done: fixed bug with not being able to cast a spell even though it says you have enough magic. crank down the default values for the music kill count on units fixed a bug where you have to hit escape twice to open the menu in map mode heal cost lowered in hard mode fixed up bolt spell graphic show the difficulty in options screen rest and heal fixes all status conditions and lowers skill training resistance ( lets you train skills a bit more ) wealth bonus now adds from all party members skill scroll bar has been added to level up screen, so you can scroll down for all learnable skills each level up you can now delete a skill by just clicking on that skill and hitting the delete button lightning damage increased slightly buffed ranged weapons fixed a bug where you could double load a save can now cancel out of the naming window skills train a bit slower now if you give the ring to madrick or ivan then the other one of them disappear from the game. arrow keys to navigate from character to character in the unit screen skills available at levelup for units have been reworked searching for items after battle now has a chance of giving better items, including skill books and unique items. Also going forward I would like to redo a lot of the graphics since many of them were done in a hurry and the game still doesn't have the look and feel I was going after. But gameplay issues will take priority so I don't know when that will happen. I plan to release the next patch sometime mid - next week.

Big plans for the next patch. Yes it WILL break saves, so I'm waiting a little while for this one.

Also there is a ton of changes planned

Some of the changes planned so far: Redo the way items are stored ( instead of a look up table store the stats with each item individually ) * MAYBE * Make churches charge more for healing magic Raise amount shops pay for items to 35% ranged penalty for targets at longer range and show chance to hit % over target Navigate hexes to move or cast spell on in combat with arrow keys or controller Add secondary skills for weapons, like spear skill, bow skill etc. Also add unnarmed skill for a new monk class Fix some AI issues Perhaps make some skills like undead slayer and dragon slayer, probably just item skills Possibly implementing traps ( was planned originally but never finished )

Already done

fixed bug with not being able to cast a spell even though it says you have enough magic. crank down the default values for the music kill count on units fixed a bug where you have to hit escape twice to open the menu in map mode heal cost lowered in hard mode fixed up bolt spell graphic show the difficulty in options screen rest and heal fixes all status conditions and lowers skill training resistance ( lets you train skills a bit more ) wealth bonus now adds from all party members skill scroll bar has been added to level up screen, so you can scroll down for all learnable skills each level up you can now delete a skill by just clicking on that skill and hitting the delete button lightning damage increased slightly buffed ranged weapons fixed a bug where you could double load a save can now cancel out of the naming window skills train a bit slower now if you give the ring to madrick or ivan then the other one of them disappear from the game. arrow keys to navigate from character to character in the unit screen skills available at levelup for units have been reworked searching for items after battle now has a chance of giving better items, including skill books and unique items. Also going forward I would like to redo a lot of the graphics since many of them were done in a hurry and the game still doesn't have the look and feel I was going after. But gameplay issues will take priority so I don't know when that will happen. I plan to release the next patch sometime mid - next week.

Source

Steam News / 7 October 2018

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