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Steam News3 October 20187y ago

MazeQuest Patch 1.2 is out! ( sequel to 2.1, I'll explain.. )

The patch numbering has been switched a bit, the last patch was 2.1, because it was mazequest version 2 and the first patch would be .1, however that has now been changed and we are now calling the last patch 1.

Full notes

Full MazeQuest 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedThe patch numbering has been switched a bit, the last patch was 2.1, because it was mazequest version 2 and the first patch would be .1, however that has now been changed and we are now calling the last patch 1.1 and this new patch is 1.2. Sorry for all the confusion. So now the actual patch ( BTW this one does NOT break your old saves ): *Add an option to stop the flipping of sprites - This is in the settings menu where you can change the sound volume etc. There is a button called "ANIM" and clicking on it will enable or disable the sprite flipping animation if you so desire. *Music sample rate increased. The artist, Christopher Getman said we had down-sampled the music a bit too much in our effort to shrink the filesize, so I upped the sample rate a bit and the music should sound a bit better. *Problem with using mobility books has been fixed. There was an issue where if you used a mobility skill book it would set your mobility to 1 instead of increasing it by 1. This has been fixed and you can now use these books when you find them for an increase of 1 mobility. *NPC's have been slowed down. Someone complained NPC's in towns were getting in the way too much so their AI has now been slowed down a lot and they move less and they move slower. *Changed reflexes to increase chance to dodge ranged attacks. Reflexes now increases your chance to dodge ranged attacks and no longer reduces your chance of taking a critical hit. *Defense just adds damage reduction. Defense no longer also adds to your chance to dodge ranged attacks. *Luck only gives you more chance of landing a critical hit and also reduces your chance of taking a critical hit. It no longer adds to spell resistance. *Critical hits only remove the armor from equipment and the armor from defense stays. In addition critical hits do 150% damage. So that's it for this patch. Enjoy!

MazeQuest 2 changes

addedThe patch numbering has been switched a bit, the last patch was 2.1, because it was mazequest version 2 and the first patch would be .1, however that has now been changed and we are now calling the last patch 1.1 and this new patch is 1.2. Sorry for all the confusion. So now the actual patch ( BTW this one does NOT break your old saves ): *Add an option to stop the flipping of sprites - This is in the settings menu where you can change the sound volume etc. There is a button called "ANIM" and clicking on it will enable or disable the sprite flipping animation if you so desire. *Music sample rate increased. The artist, Christopher Getman said we had down-sampled the music a bit too much in our effort to shrink the filesize, so I upped the sample rate a bit and the music should sound a bit better. *Problem with using mobility books has been fixed. There was an issue where if you used a mobility skill book it would set your mobility to 1 instead of increasing it by 1. This has been fixed and you can now use these books when you find them for an increase of 1 mobility. *NPC's have been slowed down. Someone complained NPC's in towns were getting in the way too much so their AI has now been slowed down a lot and they move less and they move slower. *Changed reflexes to increase chance to dodge ranged attacks. Reflexes now increases your chance to dodge ranged attacks and no longer reduces your chance of taking a critical hit. *Defense just adds damage reduction. Defense no longer also adds to your chance to dodge ranged attacks. *Luck only gives you more chance of landing a critical hit and also reduces your chance of taking a critical hit. It no longer adds to spell resistance. *Critical hits only remove the armor from equipment and the armor from defense stays. In addition critical hits do 150% damage. So that's it for this patch. Enjoy!

The patch numbering has been switched a bit, the last patch was 2.1, because it was mazequest version 2 and the first patch would be .1, however that has now been changed and we are now calling the last patch 1.1 and this new patch is 1.2. Sorry for all the confusion. So now the actual patch ( BTW this one does NOT break your old saves ): *Add an option to stop the flipping of sprites - This is in the settings menu where you can change the sound volume etc. There is a button called "ANIM" and clicking on it will enable or disable the sprite flipping animation if you so desire. *Music sample rate increased. The artist, Christopher Getman said we had down-sampled the music a bit too much in our effort to shrink the filesize, so I upped the sample rate a bit and the music should sound a bit better. *Problem with using mobility books has been fixed. There was an issue where if you used a mobility skill book it would set your mobility to 1 instead of increasing it by 1. This has been fixed and you can now use these books when you find them for an increase of 1 mobility. *NPC's have been slowed down. Someone complained NPC's in towns were getting in the way too much so their AI has now been slowed down a lot and they move less and they move slower. *Changed reflexes to increase chance to dodge ranged attacks. Reflexes now increases your chance to dodge ranged attacks and no longer reduces your chance of taking a critical hit. *Defense just adds damage reduction. Defense no longer also adds to your chance to dodge ranged attacks. *Luck only gives you more chance of landing a critical hit and also reduces your chance of taking a critical hit. It no longer adds to spell resistance. *Critical hits only remove the armor from equipment and the armor from defense stays. In addition critical hits do 150% damage. So that's it for this patch. Enjoy!

Source

Steam News / 3 October 2018

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