What changed
1 fix0 additions0 changes0 removals
fixedOkay so let's just pretend we started with this one in the first place :-) Lots of bug fixes / balance changes and even a new enemy, the cyclops! List of balance changes: Totally changed the way experience is dished out, you now have a lot more and can level up much higher. More gold and lowered prices for everything. Stronger heal potions. Meteor spell looks a lot better. New ranged enemy, the cyclops - shows up on map 3 & 5. Lots of health and shoots ninja stars. Rebalanced dispel, wall, shield and a few more spells. Upped defense on equipment and lowered the total impact defense has on damage reduction. This was to fix what I saw as defense being way too powerful in reducing damage. Also the same goes for resistance which was also overpowered. Stronger joinable characters. Changed the way skills work, now agility only helps you dodge melee attacks and defense helps you dodge ranged attacks, these are in addition to the primary function of these skills. Also reflexes reduces critical hits vs your character. Tweaked weapon values a bit, more chance to counter attack on everything. Daggers are better. Scepters are better. Fixed some scripting bugs. There is probably a ton more here I forgot, it's been a long 2 days O_o Oh yes the saves are likely broken from the old version, FYI. Enjoy!
MazeQuest 2 changes
fixedOkay so let's just pretend we started with this one in the first place :-) Lots of bug fixes / balance changes and even a new enemy, the cyclops! List of balance changes: Totally changed the way experience is dished out, you now have a lot more and can level up much higher. More gold and lowered prices for everything. Stronger heal potions. Meteor spell looks a lot better. New ranged enemy, the cyclops - shows up on map 3 & 5. Lots of health and shoots ninja stars. Rebalanced dispel, wall, shield and a few more spells. Upped defense on equipment and lowered the total impact defense has on damage reduction. This was to fix what I saw as defense being way too powerful in reducing damage. Also the same goes for resistance which was also overpowered. Stronger joinable characters. Changed the way skills work, now agility only helps you dodge melee attacks and defense helps you dodge ranged attacks, these are in addition to the primary function of these skills. Also reflexes reduces critical hits vs your character. Tweaked weapon values a bit, more chance to counter attack on everything. Daggers are better. Scepters are better. Fixed some scripting bugs. There is probably a ton more here I forgot, it's been a long 2 days O_o Oh yes the saves are likely broken from the old version, FYI. Enjoy!
Okay so let's just pretend we started with this one in the first place :-) Lots of bug fixes / balance changes and even a new enemy, the cyclops! List of balance changes: Totally changed the way experience is dished out, you now have a lot more and can level up much higher. More gold and lowered prices for everything. Stronger heal potions. Meteor spell looks a lot better. New ranged enemy, the cyclops - shows up on map 3 & 5. Lots of health and shoots ninja stars. Rebalanced dispel, wall, shield and a few more spells. Upped defense on equipment and lowered the total impact defense has on damage reduction. This was to fix what I saw as defense being way too powerful in reducing damage. Also the same goes for resistance which was also overpowered. Stronger joinable characters. Changed the way skills work, now agility only helps you dodge melee attacks and defense helps you dodge ranged attacks, these are in addition to the primary function of these skills. Also reflexes reduces critical hits vs your character. Tweaked weapon values a bit, more chance to counter attack on everything. Daggers are better. Scepters are better. Fixed some scripting bugs. There is probably a ton more here I forgot, it's been a long 2 days O_o Oh yes the saves are likely broken from the old version, FYI. Enjoy!