Maze Party 0.840 - Zombie approach! 2 new modes, Party mode rebalances.
New features - New enemy: Zombie - has a chance to apply breeding and poison - New enemy: QuickZombie - zombie but quicker, attack faster, weaker - New enemy: BigZombie - zombie but stronger, attack slower - Add new ach
Full notes
Full Maze Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes6 additions0 changes1 removal
Balance
Gameplay
Performance
addedNew features - New enemy: Zombie - has a chance to apply breeding and poison - New enemy: QuickZombie - zombie but quicker, attack faster, weaker - New enemy: BigZombie - zombie but stronger, attack slower - Add new achievements
addedNew mode: Zombie survival - Survive from zombies (has only 1 life)
addedNew mode: Infection - One player is randomized to be infected, others try survives
addedImprovements - Better room networking performance (+0.6%) - New mode picture of Deathbomber, Deathmatch, Rainbow tower, Dragon fighter - Replace the "now on level ..." message on most modes to appropriate guiding message for each mode - Key chest now show the HP bar when the player hit once - Add crosshair when using a bow
addedRebalances General - Reduce the light intensity of the flashlight by 36% - Reduce poison max damage from 24 to 20 - Reduce Blouder trap size by approx 6% - Increase Blouder on-hit damage from 35 to 40 - Reduce big chest HP from 80+40*player count to 75+30*player count Party modes - Player now has starter weapon on Zombie, DragonFighter, Deathmatch, Teamdeath mode - Remove starter item on Teamdeath, Deathmatch mode: Bomb - Add starter item to DragonFighter mode: Bomb - Add starter item to Rainbow tower mode: Cheese - Add starter item to Tallest tower mode: Cherry bomb - Increase item spawn rate of bomber modes - Rainbow tower now change from vertical tower to stair tower
addedRainbow tower: Rebalance items and traps rate - Keepstanding mode: reduce gift spawn rate by 20% - Keepstanding mode: increase bomb damage from 70 to 50 - Keepstanding mode: increase time limit from 1.40 min to 1.45 min - Keepstanding mode: reduce initial fall interval from 5.56s to 3.27s - Keepstanding mode: reduce fall interval reduction from 0.4 to 0.1s per fall - Keepstanding mode: increase least time fall interval from 0.36s to 0.37 - Keepstanding mode: inflict burn 3-7 sec on targets - Dragon has a chance to bleed player (30-60% depends on mode) for 4-8 sec - Increase Dragon's health per player by 80 - Decrease Dragon's base health by 200 - Increase dragon running speed by 8% - Reduce overall dragon speed by 0.5 - Increase dragon shift flying speed by 7.5% - Increase time interval for Gatiling spawn on Dragonfighter mode from 90 sec to 120 sec - Reduce obstacle rate of Lair of Dragon from 35 to 30 - Reduce maze size of Lair of Dragon from 10x10 to 9x9 - Reduce time limit of Lair of Dragon from 6 min to 5 min - Dragon's power in DragonFighter mode is now according to the number of players - Increase dragon fire burst cooldown from 36-(number of players) to 60 - (number of players*(mode multiplier)) - Reduce fireball damage from 80 to 70 - Increase fireball burn duration from 2-5s to 3-8s - Dragon modes now disable friendly fire - Poison now has 75% duration on Dragon - Increase Fireburst cooldown by 4s - Reduce Fireburst explosion radius from 15 to 12 - Reduce Fireburst damage from 100 to 90 - Reduce fireball max burn duration from 8s to 7s Weapons - Increase attack delay of the spear by 0.1s - While charging shield player has immunity for attack debuffs - Increase shield durability from 350 to 450 - Reduce bow critical chance by 10% - Increase initial fire rate of Gatling gun from 1/0.55s to 1/0.4s - Decrease Gatling fire rate acceleration from 0.08 to 0.05 - Reduce spear base damage from 12 to 11 - Reduce attack delay of a spear by 0.05 - Reduce poison arrow max duration from 16 sec to 12 sec - Shooting cannon with > 20% power now bomb on contact - Cannon durability cost per shot changed from 4% to 5-8% - Reduce angle degree of Cannon from 60 to 45 - Increase basic cannonball radius from 3.5 to 4.5 - Reduce ice cannonball damage from 30 to 25 Items - Reduce weapon box health by 40% - Using Airshield now gain bleeding, poison, burn, poo immunity - Avocado now remove the chill debuff - Watermelon now remove burn debuff - Strawberry now remove the sticky debuff - Peach now remove poo debuff - Health serum now remove the bleeding debuff - Stamina serum now remove poison debuff - Apples now regain +24 HP +24 Stamina instead of both +20 - Lemons now regain +10 HP +50 Stamina instead of +5 HP +45 Stamina
Maze Party changes
addedNew features - New enemy: Zombie - has a chance to apply breeding and poison - New enemy: QuickZombie - zombie but quicker, attack faster, weaker - New enemy: BigZombie - zombie but stronger, attack slower - Add new achievements
addedNew mode: Zombie survival - Survive from zombies (has only 1 life)
addedNew mode: Infection - One player is randomized to be infected, others try survives
addedImprovements - Better room networking performance (+0.6%) - New mode picture of Deathbomber, Deathmatch, Rainbow tower, Dragon fighter - Replace the "now on level ..." message on most modes to appropriate guiding message for each mode - Key chest now show the HP bar when the player hit once - Add crosshair when using a bow
addedRebalances General - Reduce the light intensity of the flashlight by 36% - Reduce poison max damage from 24 to 20 - Reduce Blouder trap size by approx 6% - Increase Blouder on-hit damage from 35 to 40 - Reduce big chest HP from 80+40*player count to 75+30*player count Party modes - Player now has starter weapon on Zombie, DragonFighter, Deathmatch, Teamdeath mode - Remove starter item on Teamdeath, Deathmatch mode: Bomb - Add starter item to DragonFighter mode: Bomb - Add starter item to Rainbow tower mode: Cheese - Add starter item to Tallest tower mode: Cherry bomb - Increase item spawn rate of bomber modes - Rainbow tower now change from vertical tower to stair tower
New features - New enemy: Zombie - has a chance to apply breeding and poison - New enemy: QuickZombie - zombie but quicker, attack faster, weaker - New enemy: BigZombie - zombie but stronger, attack slower - Add new achievements
New mode: Zombie survival - Survive from zombies (has only 1 life)
New mode: Infection - One player is randomized to be infected, others try survives
Improvements - Better room networking performance (+0.6%) - New mode picture of Deathbomber, Deathmatch, Rainbow tower, Dragon fighter - Replace the "now on level ..." message on most modes to appropriate guiding message for each mode - Key chest now show the HP bar when the player hit once - Add crosshair when using a bow
RebalancesGeneral - Reduce the light intensity of the flashlight by 36% - Reduce poison max damage from 24 to 20 - Reduce Blouder trap size by approx 6% - Increase Blouder on-hit damage from 35 to 40 - Reduce big chest HP from 80+40*player count to 75+30*player count Party modes - Player now has starter weapon on Zombie, DragonFighter, Deathmatch, Teamdeath mode - Remove starter item on Teamdeath, Deathmatch mode: Bomb - Add starter item to DragonFighter mode: Bomb - Add starter item to Rainbow tower mode: Cheese - Add starter item to Tallest tower mode: Cherry bomb - Increase item spawn rate of bomber modes - Rainbow tower now change from vertical tower to stair tower
AdjustedRainbow towerRebalance items and traps rate - Keepstanding mode: reduce gift spawn rate by 20% - Keepstanding mode: increase bomb damage from 70 to 50 - Keepstanding mode: increase time limit from 1.40 min to 1.45 min - Keepstanding mode: reduce initial fall interval from 5.56s to 3.27s - Keepstanding mode: reduce fall interval reduction from 0.4 to 0.1s per fall - Keepstanding mode: increase least time fall interval from 0.36s to 0.37 - Keepstanding mode: inflict burn 3-7 sec on targets - Dragon has a chance to bleed player (30-60% depends on mode) for 4-8 sec - Increase Dragon's health per player by 80 - Decrease Dragon's base health by 200 - Increase dragon running speed by 8% - Reduce overall dragon speed by 0.5 - Increase dragon shift flying speed by 7.5% - Increase time interval for Gatiling spawn on Dragonfighter mode from 90 sec to 120 sec - Reduce obstacle rate of Lair of Dragon from 35 to 30 - Reduce maze size of Lair of Dragon from 10x10 to 9x9 - Reduce time limit of Lair of Dragon from 6 min to 5 min - Dragon's power in DragonFighter mode is now according to the number of players - Increase dragon fire burst cooldown from 36-(number of players) to 60 - (number of players*(mode multiplier)) - Reduce fireball damage from 80 to 70 - Increase fireball burn duration from 2-5s to 3-8s - Dragon modes now disable friendly fire - Poison now has 75% duration on Dragon - Increase Fireburst cooldown by 4s - Reduce Fireburst explosion radius from 15 to 12 - Reduce Fireburst damage from 100 to 90 - Reduce fireball max burn duration from 8s to 7s Weapons - Increase attack delay of the spear by 0.1s - While charging shield player has immunity for attack debuffs - Increase shield durability from 350 to 450 - Reduce bow critical chance by 10% - Increase initial fire rate of Gatling gun from 1/0.55s to 1/0.4s - Decrease Gatling fire rate acceleration from 0.08 to 0.05 - Reduce spear base damage from 12 to 11 - Reduce attack delay of a spear by 0.05 - Reduce poison arrow max duration from 16 sec to 12 sec - Shooting cannon with > 20% power now bomb on contact - Cannon durability cost per shot changed from 4% to 5-8% - Reduce angle degree of Cannon from 60 to 45 - Increase basic cannonball radius from 3.5 to 4.5 - Reduce ice cannonball damage from 30 to 25 Items - Reduce weapon box health by 40% - Using Airshield now gain bleeding, poison, burn, poo immunity - Avocado now remove the chill debuff - Watermelon now remove burn debuff - Strawberry now remove the sticky debuff - Peach now remove poo debuff - Health serum now remove the bleeding debuff - Stamina serum now remove poison debuff - Apples now regain +24 HP +24 Stamina instead of both +20 - Lemons now regain +10 HP +50 Stamina instead of +5 HP +45 Stamina
Bug fixes - Fix snow cannonball explodes before hit - Fix spear hitting bug. - Fix equipping bow has damage reduction like melee weapons - Fix player death animation when die while running - Fix continuous select mode canceling bug - Fix control setting bug for Attack, Run, Select sign buttons - Disable attack for joystick/d-pad (It cause some bug and we currently do not support joystick/d-pad) - Fix Blouder auto-destruction not working when it stucks - Fix Blouder sound effect bugs. - Fix firetrap sound effect bug - Fix dragon fighter mode bugs - Now remove buffs when died correctly