Full notes
Full Maze Crusher update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- Gameplay
- Fixes
Maze Crusher changes
In our October-Update for Maze Crusher we implemented seasons.
This dos not mean we will start event passes and so on or even do battle events. No - we're talking about styling the mazes. The first season will be halloween. You will notice that all mazes are now decorated for the upcoming halloween night.
Of course this is only cosmetic and way far from perfect but we also got some under-the-hood improvements.
Upgraded the engine version for the project as of technical issues some of you reported
Controller configuration is now themed better (seamless)
Loading Screen / Intro is not so laggy anymore
Fixed some issues with portals (sometimes you have been teleported wrong)
Hopefully fixed controller config issue where you were not able to reassign some buttons -> Report if someone still got this issue!
Unfortunately no new mazes this time. We simply did not have the time to create some quality mazes in the last weeks (as of ludum dare and different events).
Early Access Roadmap until the end of year:
New Mazes
Implement Puzzles
Start working on CTF GameMode
Any issues or other thoughts? We'd love to hear from you! Join our discord community!
Source
Changelog.gg summarizes and formats this update. How we read updates.
