Full notes
Full Maze Crusher update
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What changed
- Balance
- Gameplay
- Compatibility
- Events
Maze Crusher changes
So, about one year after the "deadline 2.1" I am coming back to finally say that the worst part is over.
Today I am speaking to you as a human and as a developer. This is Alex wrtiting here.
As a solo-dev (Firesplash Entertainment is mostly a one-man-show with some help from our community ans friends) the release "cycle" is strongly dependant on my life and work-life balance.
During the pandemic many things changed rapidly and there were a few more unexpected but massive changes in my primary work and my personal life situation within the last two years. This is why virtually any plan I made has been crossed - and this happened multiple times to me now.
The world is gliding from one crisis into the next and everything is affecting all our single lifes, so does it for me.
What am I trying to say? I am trying to give you some background on WHY I did not stick to any (self-)given deadline within this project since early 2020. This is not an excuse, this is an explaination.
So how to proceed from here? Some of you have already read it on our discord: The level editor is progressing and is now 90% functional. I am currently struggling with steam workshop implementation (this has turned out to be a hard piece of work) and I am hoping to bring this feature into closed beta some time near the year change, planning to release it to GA before the end of Quarter 1 of 2023
I know this feels like the next update coming in dec 2023 saying the same and prolonging again. I can't blame anyone for thinking like this (actually even I did so...) but while I was very inactive during the last months, I am confident that the upcoming few months will prove to be bettter.
That said we want to wish all of you a wonderful pre-christmas season and maybe I cna give you a next update on the progress as a christmas present.
Source
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