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Steam News29 December 20187y ago

Rescheduled Early Access start

Some of you might already have noticed that we recently rescheduled the start of our early access period.

Full notes

Full Maze Crusher update

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What changed

0 fixes0 additions1 change0 removals
  • Gameplay
changedSome of you might already have noticed that we recently rescheduled the start of our early access period. The reason is, that we changed wider parts of how the game works internally to be able to provide you with an even better experience starting with day one. These changes require reworking nearly every asset int he game (basicly it changes how levels are loaded and how the maze works technically) We hope you understand why we made this choice. We do not want to disgust our fans by publishing a low quality game to EA just to match our planned release date. We wish all of you the best for your start into the fast approaching year 2019! If you want to stay tuned with even more granular and internal info about us and our projects, make sure to follow us on twitter as well!

Maze Crusher changes

changedSome of you might already have noticed that we recently rescheduled the start of our early access period. The reason is, that we changed wider parts of how the game works internally to be able to provide you with an even better experience starting with day one. These changes require reworking nearly every asset int he game (basicly it changes how levels are loaded and how the maze works technically) We hope you understand why we made this choice. We do not want to disgust our fans by publishing a low quality game to EA just to match our planned release date. We wish all of you the best for your start into the fast approaching year 2019! If you want to stay tuned with even more granular and internal info about us and our projects, make sure to follow us on twitter as well!

Some of you might already have noticed that we recently rescheduled the start of our early access period. The reason is, that we changed wider parts of how the game works internally to be able to provide you with an even better experience starting with day one. These changes require reworking nearly every asset int he game (basicly it changes how levels are loaded and how the maze works technically) We hope you understand why we made this choice. We do not want to disgust our fans by publishing a low quality game to EA just to match our planned release date. We wish all of you the best for your start into the fast approaching year 2019! If you want to stay tuned with even more granular and internal info about us and our projects, make sure to follow us on twitter as well!

Source

Steam News / 29 December 2018

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