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Steam News24 May 20261mo ago

Version 1.1.5

This update does not change the gameplay experience (outside of bug fixes), but brings a lot of new content in the menus and features useful for onboarding. Content Added the Extras Menu!

Full notes

Full Maze Creep!! update

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What changed

5 fixes3 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedThis update does not change the gameplay experience (outside of bug fixes), but brings a lot of new content in the menus and features useful for onboarding.
addedAdded the Extras Menu! You can read about enemies here more easily than combing through the customization menu, and you can read all notes you have found. The menu unlocks once you have reached Depth 10 regardless of custom settings, and notes or enemies encountered before the unlock will be there upon unlocking the menu. There may be more added to this menu in the future!
addedAdded difficulty presets! These leverage the custom mode options, but are easier to work with since they do not require new players to comb through more advanced settings that may be unclear on first playing. The available options are the Party difficulty, which is much more relaxed, the Hard Difficulty, the base experience, and the Nightmare difficulty, a joke difficulty that makes the game unfairly hard. You can configure the default difficulty when creating a new save, and you will be prompted to pick that configuration once upon making a save for the first time in this update.
changedPsychomouth has been adjusted. Time required to look away for him to despawn has been halved.
changedMade the back button on the enemy customization window much clearer.
fixedFixed an issue where certain break rooms would save the game as the next depth instead of the current one.

Maze Creep!! changes

addedThis update does not change the gameplay experience (outside of bug fixes), but brings a lot of new content in the menus and features useful for onboarding.
addedAdded the Extras Menu! You can read about enemies here more easily than combing through the customization menu, and you can read all notes you have found. The menu unlocks once you have reached Depth 10 regardless of custom settings, and notes or enemies encountered before the unlock will be there upon unlocking the menu. There may be more added to this menu in the future!
addedAdded difficulty presets! These leverage the custom mode options, but are easier to work with since they do not require new players to comb through more advanced settings that may be unclear on first playing. The available options are the Party difficulty, which is much more relaxed, the Hard Difficulty, the base experience, and the Nightmare difficulty, a joke difficulty that makes the game unfairly hard. You can configure the default difficulty when creating a new save, and you will be prompted to pick that configuration once upon making a save for the first time in this update.
changedPsychomouth has been adjusted. Time required to look away for him to despawn has been halved.
changedMade the back button on the enemy customization window much clearer.

This update does not change the gameplay experience (outside of bug fixes), but brings a lot of new content in the menus and features useful for onboarding.

  • Content

  • Added the Extras Menu! You can read about enemies here more easily than combing through the customization menu, and you can read all notes you have found. The menu unlocks once you have reached Depth 10 regardless of custom settings, and notes or enemies encountered before the unlock will be there upon unlocking the menu. There may be more added to this menu in the future!

  • Added difficulty presets! These leverage the custom mode options, but are easier to work with since they do not require new players to comb through more advanced settings that may be unclear on first playing. The available options are the Party difficulty, which is much more relaxed, the Hard Difficulty, the base experience, and the Nightmare difficulty, a joke difficulty that makes the game unfairly hard. You can configure the default difficulty when creating a new save, and you will be prompted to pick that configuration once upon making a save for the first time in this update.

  • Changes

  • Psychomouth

    has been adjusted.

    Time required to look away for him to despawn has been halved.

  • Made the back button on the enemy customization window much clearer.

  • Bug Fixes

  • Fixed an issue where certain break rooms would save the game as the next depth instead of the current one.

  • Fixed the trigger for the Coward and I Hate Video Games achievements.

  • Made it harder to access the Creaking Rooms by accident.

  • Fixed multiple Creaking Rooms erroneously generating on top of one another in extreme scenarios.

  • Fixed an issue where you could skip Evil Dude's turn in his game after already using your turn to shoot him.

  • Made throwing much nicer for clients.

  • Made throwing much nicer for clients.

  • Fixed an issue where Fondlemeister could warp to an infinite position, which resulted in the game totally breaking down, including ambience and collisions ceasing to work and Maze Creep becoming omniscient somehow.

This will probably be the last update before I begin working on the first large content update, which should be released in a couple of months. Join the Discord to stay up to date, make suggestions, and report bugs Here!

Source

Steam News / 24 May 2026

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