Full notes
Full Maximum Action update
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What changed
- Compatibility
- UI and audio
- Gameplay
- Performance
- Fixes
- Balance
Hello Action Fans!
Controller Support has now been added to Maximum Action!
Go check it out! Tested to be compatible with Xbox or PS4 and even PS5 controllers!
Lots of cool features such as:
Controller Button Rebinding
Rebind any button on the controller to your liking! No pre-made maps every button can be rebound! Note : Joystick mappings for look and move cannot yet be changed.
Aim Assist
Adjustable Aim Assist works great for making gameplay with a controller feel as natural and smooth as possible! Use the"Terminator"mode to have cyborg levels of auto-aim!
Vibration and Stick Deadzone Settings
Enable / disable controller rumble and adjust the global dead zone value for your joysticks!
STEAMDECK SUPPORT
With the added controller support, the game now plays well on the steam deck using the game's controller mapping!
Official Steam Deck verification is still a work in progress,
NOTE the Maximum Action level editor still needs a mouse and keyboard to function properly!
Other updates:
ENGINE UPDATE
I have updated the Maximum Action project to a new version of the Unity Engine for increased support!
Other bug fixes:
Enemy Tank AI bug fixed
Lighting and performance fixes for Town
Fixed issue with triggered activated objects in editor levels not showing up in replays
Town Replay loading issue fixed
COMING SOON :
Even more, here's a list of things currently being worked on for the next MAXIMUM Action Update!
New animations for player in gameplay / replays
Replay accuracy improvements
New Replay camera angles
Performance and load time improvements
Particle effects improvements
New endless and campaign levels
Player bullet ray-cast fixes
Excited to keep progressing and improving the game as it gets closer and closer to version 1.0 I hope you all stay tuned and enjoy the update!!
-George Mandell
Source
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