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Steam News30 December 20256mo ago

Optimisation Update & Gameplay Improvements

The camera now zooms in when you can talk to an NPC. The camera now deactivates distant instances to reduce resource usage.

Full notes

Full Mawkey The Last Macaw update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions5 changes1 removal
  • Performance
  • Gameplay
  • Compatibility
  • UI and audio
  • Balance
removed100% of sprites no longer use separate layers; all layers have been merged to improve gameplay performance.
changedThe game can now be paused during the first boss fight. Previously, pausing disabled its animation; now pausing is enabled once the intro animation ends.
changedMany sprites and tilesets were still running at 30 FPS despite having no animation. These have been set to 0 FPS to reduce unnecessary resource usage.
changedThe trail effect when moving fast has been optimised and now uses fewer resources. The trail size is also reduced when Mawkey is small.
changedSloth enemy collision has been slightly extended to help players land on them more consistently.
changedTrukki enemy collision has been slightly extended to prevent accidental falls.

Mawkey The Last Macaw changes

removed100% of sprites no longer use separate layers; all layers have been merged to improve gameplay performance.
changedThe game can now be paused during the first boss fight. Previously, pausing disabled its animation; now pausing is enabled once the intro animation ends.
changedMany sprites and tilesets were still running at 30 FPS despite having no animation. These have been set to 0 FPS to reduce unnecessary resource usage.
changedThe trail effect when moving fast has been optimised and now uses fewer resources. The trail size is also reduced when Mawkey is small.
changedSloth enemy collision has been slightly extended to help players land on them more consistently.

The camera now zooms in when you can talk to an NPC.

The camera now deactivates distant instances to reduce resource usage.

100% of sprites no longer use separate layers; all layers have been merged to improve gameplay performance.

The game can now be paused during the first boss fight. Previously, pausing disabled its animation; now pausing is enabled once the intro animation ends.

Many sprites and tilesets were still running at 30 FPS despite having no animation. These have been set to 0 FPS to reduce unnecessary resource usage.

Roatán island sprites and tilesets have been fully optimised.

To drop through platforms, players must now press Down + Jump (improves usability for touch controls and gamepads).

The trail effect when moving fast has been optimised and now uses fewer resources. The trail size is also reduced when Mawkey is small.

The game now launches in borderless fullscreen to allow streamers to use overlays more easily (this may also improve screenshot behaviour).

Sloth enemy collision has been slightly extended to help players land on them more consistently.

Trukki enemy collision has been slightly extended to prevent accidental falls.

Controller vibration has been added for Xbox controllers and Android devices (compatibility with PlayStation controllers is not guaranteed).

Sound and music volume controls have been added to both the main menu and pause menu (more options may be added later).

A Resume option has been added to the pause menu, so players no longer need to press P again to continue.

Camera and pause functionality have been added to several cave save points.

Fixed a bug in the Tapir level where the helicopter sound could loop infinitely after losing.

Fixed the Submadreada Acuática (Submarine Boss) health bug. It now correctly has 10 HP, not 11.

Source

Steam News / 30 December 2025

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