In this update3
Full notes
Full Matergari: Below Valesia update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello adventurers and welcome back to Matergari! This is the first of a series of posts aimed at giving a general overview about how itemization works in the game.
What changed
- Balance
- Gameplay
Matergari: Below Valesia changes
General
In Matergari, equipped items are a passive source of power. Based on their rank and rarity, Armor and Accessories bring an array of bonus attributes for the player to toy with when defining a build for their character.
Armor
Along with said bonus attributes, this category of items also provides implicit defense and consists of three item slots: Chestpiece, Hands and Feet. A choice is to be made between avoidance or damage mitigation, with some middle ground options. Armor pieces are also grouped into sets: mixing different types might result in a suboptimal way of survive as equipping a full set grants an additional defensive layer.
A visual representation of some armor sets: Leather, Plate and Mail
Accessories
A simpler class of items, but not to be underestimated. A well-rolled accessory is what makes or breaks a build as its lack of defensive traits is compensated with additional bonus attributes. Accessories are split into two slots: Amulets and Rings.
Accessories extravaganza!
That's all, for now - stay tuned for more updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
