Full notes
Full Matchy Star update
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What changed
- Gameplay
- Store
Matchy Star changes
Matchy is not dead!
We've gotten a bunch of detailed critique and are starting another round of development. New things to come in the next build:
150 unique items - Instead of having a million versions of a top hat with slightly different stats that don't make much difference, each item will be unique, affecting the game in it's own way. Items themselves will upgrade as you progress based on how you play.
Redesigned the Speed System - Right now you can frantically move your pieces super fast, but that isn't as much fun as deciding thoughtfully where to move things based on optimizing your score and making it to the end of the levels. Now speed will be tied directly to how many pieces you can move, and each level will up the speed so that it is harder and harder to win, giving a sense of progression!
Progression is based on "runs" rather than unlocking "stars - Instead of getting 3 victory stars based on your score, the question will be how far you can get in each system. Once you've mastered one system you'll unlock the next one.
Randomization on each "run"New system with random seeds as well as both pre-designed and randomly generated levels, you'll get a bonus if you skip a level, but the speed goes up... risky and rewarding!
Totally new shop system Beat the difficulty curve with crazy combos, permanant upgrades to your ships and items.
Unlock everything! New screen to track which items you have unlocked, some ultra rare items may take some time to find, but it's worth it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
