Rewind Clock You can now rewind a step for one sun energy. It was the most wished feature and we can see now why. You made a mistake, or havn't figured out yet how the characters move? Rewind is there for the rescue!
Full notes
Full Match Tree update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes6 additions3 changes0 removals
Gameplay
Workshop
Maps
Performance
UI and audio
addedRewind ClockYou can now rewind a step for one sun energy. It was the most wished feature and we can see now why. You made a mistake, or havn't figured out yet how the characters move? Rewind is there for the rescue!
changedCollect sunbeamsTo make each decision even more interesting, you will now be able to increase your solar energy in each level, by merging more than 3 objects. The energy is used for the tools you unlocked so far.
addedTool selection removedThis was an interesting one. When adding the rewind feature, we saw a lot issues when selecting tools. And overall it didn't feel like a meaningful decision. Most players used only the magic wand. Experimenting with new tools like the hammer felt always a bit tedious. We had more and more rules and edge cases. So instead of making it more complex, we did a step back and removed the tool selection giving you all unlocked tools in all levels. Which changes the game quite a bit but as we think in a more fun and playful way. We would love to hear your opinion about it.
addedNew maps including a night modeIn this update we replaced some of the maps in the demo with some new or revised ones. The map "stonehenge" is an experiment. While testing we had a bug that the tools didn't show up. And it was actually a fun challenge that changed how you approach a map quite a bit. As we see the demo a bit like a free early access testbed, we include it in this update to hear your opinions.
changedOher changesRendering improved. All textures have mipmaps now and look much smoother.
addedOher changesCelebration animation added when map won
Match Tree changes
addedYou can now rewind a step for one sun energy. It was the most wished feature and we can see now why. You made a mistake, or havn't figured out yet how the characters move? Rewind is there for the rescue!
changedTo make each decision even more interesting, you will now be able to increase your solar energy in each level, by merging more than 3 objects. The energy is used for the tools you unlocked so far.
addedThis was an interesting one. When adding the rewind feature, we saw a lot issues when selecting tools. And overall it didn't feel like a meaningful decision. Most players used only the magic wand. Experimenting with new tools like the hammer felt always a bit tedious. We had more and more rules and edge cases. So instead of making it more complex, we did a step back and removed the tool selection giving you all unlocked tools in all levels. Which changes the game quite a bit but as we think in a more fun and playful way. We would love to hear your opinion about it.
addedIn this update we replaced some of the maps in the demo with some new or revised ones. The map "stonehenge" is an experiment. While testing we had a bug that the tools didn't show up. And it was actually a fun challenge that changed how you approach a map quite a bit. As we see the demo a bit like a free early access testbed, we include it in this update to hear your opinions.
changedRendering improved. All textures have mipmaps now and look much smoother.
Rewind Clock
You can now rewind a step for one sun energy. It was the most wished feature and we can see now why. You made a mistake, or havn't figured out yet how the characters move? Rewind is there for the rescue!
Collect sunbeams
To make each decision even more interesting, you will now be able to increase your solar energy in each level, by merging more than 3 objects. The energy is used for the tools you unlocked so far.
Tool selection removed
This was an interesting one. When adding the rewind feature, we saw a lot issues when selecting tools. And overall it didn't feel like a meaningful decision. Most players used only the magic wand. Experimenting with new tools like the hammer felt always a bit tedious. We had more and more rules and edge cases. So instead of making it more complex, we did a step back and removed the tool selection giving you all unlocked tools in all levels. Which changes the game quite a bit but as we think in a more fun and playful way. We would love to hear your opinion about it.
New maps including a night mode
In this update we replaced some of the maps in the demo with some new or revised ones. The map "stonehenge" is an experiment. While testing we had a bug that the tools didn't show up. And it was actually a fun challenge that changed how you approach a map quite a bit. As we see the demo a bit like a free early access testbed, we include it in this update to hear your opinions.
Oher changes
There was many minor things like the usual bugfixes. But here some cool ones:
Rendering improved. All textures have mipmaps now and look much smoother.
Celebration animation added when map won
Balancing changes on some maps. We added or removed cells and changed solar energy on some
Credits got updated with a new marketing person (welcome Layna) and missing translators
Sounds for Undo and sun collection (thanks Tilde!)