Full notes
Full Match Tree update
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What changed
- Fixes
- UI and audio
- Maps
We are flabbergasted by the response to the trailer and demo for our tiny, quirky game experiment. It started as a small Godot experiment and became a real game people actually play. Crazy!
As we don't approach it as a usual "commercial" game where you think a lot about target audience, how to reach people, etc we were surprised it resonates so well with you people out there.
Most of our decisions around the game and what we want to do is based around if we find it fun or a good learning experience and for someone like me, who made games for a living for more than 25 years this is a liberating, fun experience.
Thanks to all the feedback we got through the in-game reporting tool we addressed some things in an update:
Vsync is now really on or the game is limited to 144 frames max
we added "sheep" as a language (a good example of a silly idea, but also a proof we can translate the game very well. We are now looking for help to translate it in as many languages as we can)
changed the map "Misplaced" a bit and added one more solar energy. While we like that you like the difficulty of the game, we thought this is a tiny bit too much for the first real map)
adding "Best Turns" to the maps
Can be turned of in options if this stresses you out
Shows your turns while playing
Saves your best round (the lesser turns you need, the better)
Shows you a badge when you beat your own turns
Main menu works on 16:10 now and doesnt have grey bars anymore
A lot smaller fixes I forgot to write down (sorry)
Please keep reaching out with feedback, ideas and thoughts. I'm reading all of your lovely comments every morning and it's making my day! A lot cool suggestions and input.
Mäh Bah!
Source
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