In this update2
Full notes
Full Master of Luna update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Master of Luna changes
Hi there!
This patch addresses the most common issues experienced by players in the demo and adds some quality of life improvements.
Major Changes
Added sound settings. - Added scaling settings. The game with automatically use 150% zoom on the screens that can fit it. - Added “Encamp” button for armies to skip their turns automatically. - Changed army UI to make army split more obvious.
Minor Stuff
Changed the way of how the world map is rendered to chunk-based. Should improve performance if anyone had issues with it. - Removed some unnecessary menus from the top bar (I'll remove the all eventually). - Added faction tooltips, so you know who is who. - Changed the wording on “need more districts” issue to make it more clear. - Changed some building effects descriptions to make them more clear. - Increases projectiles speed slightly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
