In this update3
Full notes
Full Master of Luna update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Master of Luna changes
Major
Added the Shadow Realm — a whole new realm of magic with 16 brand-new spells and the ultimate creature!
Added 3 new sleepers and 3 hero steeds to support this realm.
Added 4 new heroes.
Minor
AI will now summon units to garrison their towns.
AI now chooses combat spells more intelligently; Wolf Form has been deprioritized.
Lairs can now contain spells that the player can't normally learn via the Inscription ritual.
The treasure prompt now notifies you that a mist well is opened.
Some prompt descriptions were adjusted for clarity.
Some rituals no longer have a default option selected when all options are equally viable.
Disperse Mists ritual was renamed to Catch Mists to emphasize that mists are not just removed but also yield mana.
Mists are no longer dispersed by random spells, only by rituals.
Auras now have proper descriptions.
Various adjustments to tooltips and descriptions to reflect the updated lore.
Miasma and Shadow Strike sound effects updated.
Bugfixes
Town capture prompt will no longer trigger if there was a combat.
Source
Changelog.gg summarizes and formats this update. How we read updates.
