In this update3
Full notes
Full Master of Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Fixes
- Gameplay
Master of Command changes
Okay this will have to be the last patch for now. We realized the shop buying/selling had a couple of bugs and some of the town conditions weren't working properly, so it should all be fixed now!
CAMPAIGN CHANGES
Some of the settlement conditions were applying the wrong price modifiers. So a place that was meant to have a discount was increasing costs and a play with increased costs was applying a discount. This has been fixed.
Hearts & Minds doctrine fixed
Salary Reduction doctrine fixed
Fixes where sometimes your items would be valued at “0” to be sold unless you closed the shop window and reopened
UNIT CHANGES
French gendarmerie charge increased by +5 to 35. It was previously 35 which meant that when you upgraded from Hussar to Gendarmerie you not only lost 100 manpower in the unit, but you lost -5 charge which felt weird as an “upgrade.”
French Royal Cavalry charge increased by +5 to 45. It was previously 40 which felt low because it was lower than the hussar and gendarmerie despite having the smallest unit size of any of the French cavalry.
UNIFORM CHANGES
More fixes made. There was a glitch where if you customized a uniform but then upgraded the unit, it would make it so some parts of the uniform which were changed as part of the upgrade would fallback to a neon green color.
Source
Changelog.gg summarizes and formats this update. How we read updates.
