HomeGamesUpdatesPricingMethodology
Steam News15 December 20232y ago

Full Release Version 1.0

We are very happy to announce the Update-Notes of MASTER FORGE and therefore everything what has been changed with version 1.0 which is truly our biggest update.

Full notes

Full Master Forge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Workshop
  • UI and audio
changedWe are very happy to announce the Update-Notes of MASTER FORGE and therefore everything what has been changed with version 1.0 which is truly our biggest update.
addedIn fact, we have implemented everything we promised with the roadmap. Unfortunately, a little later than expected. In addition, with the new customer "Herald", we have brought a feature into the game that was never planned. Master Forge is being supplemented with a lot of content with the new herald, which finally gives the upgrade table and the gold mine a purpose. Master Forge should offer about 3 to 8 hours of playtime now. I hope you like it. Everything what Update 1.0 includes: New Special Customer: The royal herald appears in the game shortly after the gold mine has been unlocked. This new main customer will bring Master Forge to a well-deserved end. New Book: A monster encyclopedia tells the blacksmith which weapons will help the herald New Product: A new wooden hammer called "Mallet" is now in the game New End-Level: A new area has been added to bring the game to an end. New Reward: There is a new special reward at the end of the game which reflects your performance. New Storage: Arrow storage New Quests: The Carpenter now has a unique story New Side-Quest: The knight now has 3 different side quests.
addedImprovement: Overall balancing of the unlock item costs. Improvement: User Experience of all menus improved Improvement: Complete rework of the random customers. They now always have two desired products. If these are not in stock, they will buy nails or mallets. Improvement: Better introduction scroll in the bedroom Improvement: Overall lighting and shadows Improvement: New day-night skybox transition Improvement: Different types of birds make the world more alive Improvement: Rework of the shop door with a new animation Improvement: The trader now has two gem chests Improvement: New wood item Improvement: New background mountains Improvement: The regular walking of the player is now a bit slower and therefore we have added a new sprinting mode (shift). Improvement: Complete rework of the background villager movement. Improvement: New icon and wallpaper added to the introduction Improvement: 3D Soundeffects
fixedBugfix: Time of quest customers fixed. Sometimes they returned immediately. Bugfix: Sleeping time was sometimes not correct. Bugfix: Illegal interaction through walls disabled. Bugfix: Upgrade bench thoughts not working Bugfix: Longsword position on the upgrade bench Bugfix: Mallets and nails could be upgraded on the upgrade bench Bugfix: Looking through walls Bugfix: Random Customer counter particles of the tutorial never disappear Bugfix: Translation of some products not working Bugfix: Fame icon never becomes green Bugfix: German "Umlaute" of the displayed text has been fixed Bugfix: The shop door now stays open until all customers are gone Bugfix: Black panel randomly appearing during UI Overlays Bugfix: The quest and random customer leaving animation will be skipped during time skips. Therefore ways more customer are able to visit the shop. Bugfix: Quest customer now react always, even when the player gave them the wrong product. Bugfix: Quest customer the player has ignored will not return on the next day to get their products.
addedAs always: Let us know what you think about it and of course, have fun playing our new and last feature update. For all existing players, we recomand to start a new savegame to get the best master forge experience.

We are very happy to announce the Update-Notes of MASTER FORGE and therefore everything what has been changed with version 1.0 which is truly our biggest update.

Of course we know that we are far too late with this update. Unfortunately, our plans were thwarted by exams during our studies. Because yes: we are still computer science students and do this as our hobby. Nevertheless, we are proud to finally bring our passion project to an end.

In fact, we have implemented everything we promised with the roadmap. Unfortunately, a little later than expected. In addition, with the new customer "Herald", we have brought a feature into the game that was never planned. Master Forge is being supplemented with a lot of content with the new herald, which finally gives the upgrade table and the gold mine a purpose. Master Forge should offer about 3 to 8 hours of playtime now. I hope you like it. Everything what Update 1.0 includes: New Special Customer: The royal herald appears in the game shortly after the gold mine has been unlocked. This new main customer will bring Master Forge to a well-deserved end.

New Book

A monster encyclopedia tells the blacksmith which weapons will help the herald New Product: A new wooden hammer called "Mallet" is now in the game New End-Level: A new area has been added to bring the game to an end.

New Reward

There is a new special reward at the end of the game which reflects your performance.

New Storage

Arrow storage New Quests: The Carpenter now has a unique story New Side-Quest: The knight now has 3 different side quests.

Improvement

Overall balancing of the unlock item costs.

Improvement

User Experience of all menus improved Improvement: Complete rework of the random customers. They now always have two desired products. If these are not in stock, they will buy nails or mallets.

Improvement

Better introduction scroll in the bedroom Improvement: Overall lighting and shadows Improvement: New day-night skybox transition Improvement: Different types of birds make the world more alive Improvement: Rework of the shop door with a new animation Improvement: The trader now has two gem chests Improvement: New wood item Improvement: New background mountains Improvement: The regular walking of the player is now a bit slower and therefore we have added a new sprinting mode (shift).

Improvement

Complete rework of the background villager movement.

Improvement

New icon and wallpaper added to the introduction Improvement: 3D Soundeffects

Bugfix

Time of quest customers fixed. Sometimes they returned immediately.

Bugfix

Sleeping time was sometimes not correct.

Bugfix

Illegal interaction through walls disabled.

Bugfix

Upgrade bench thoughts not working Bugfix: Longsword position on the upgrade bench Bugfix: Mallets and nails could be upgraded on the upgrade bench Bugfix: Looking through walls Bugfix: Random Customer counter particles of the tutorial never disappear Bugfix: Translation of some products not working Bugfix: Fame icon never becomes green Bugfix: German "Umlaute" of the displayed text has been fixed Bugfix: The shop door now stays open until all customers are gone Bugfix: Black panel randomly appearing during UI Overlays Bugfix: The quest and random customer leaving animation will be skipped during time skips. Therefore ways more customer are able to visit the shop.

Bugfix

Quest customer now react always, even when the player gave them the wrong product.

Bugfix

Quest customer the player has ignored will not return on the next day to get their products.

As always: Let us know what you think about it and of course, have fun playing our new and last feature update. For all existing players, we recomand to start a new savegame to get the best master forge experience.

Cheers! Your Master Forge Developers

Source

Steam News / 15 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.