Full notes
Full Master Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
We are very happy to announce the Update-Notes of MASTER FORGE and therefore everything what has been changed with version 1.0 which is truly our biggest update.
Of course we know that we are far too late with this update. Unfortunately, our plans were thwarted by exams during our studies. Because yes: we are still computer science students and do this as our hobby. Nevertheless, we are proud to finally bring our passion project to an end.
In fact, we have implemented everything we promised with the roadmap. Unfortunately, a little later than expected. In addition, with the new customer "Herald", we have brought a feature into the game that was never planned. Master Forge is being supplemented with a lot of content with the new herald, which finally gives the upgrade table and the gold mine a purpose. Master Forge should offer about 3 to 8 hours of playtime now. I hope you like it. Everything what Update 1.0 includes: New Special Customer: The royal herald appears in the game shortly after the gold mine has been unlocked. This new main customer will bring Master Forge to a well-deserved end.
New Book
A monster encyclopedia tells the blacksmith which weapons will help the herald New Product: A new wooden hammer called "Mallet" is now in the game New End-Level: A new area has been added to bring the game to an end.
New Reward
There is a new special reward at the end of the game which reflects your performance.
New Storage
Arrow storage New Quests: The Carpenter now has a unique story New Side-Quest: The knight now has 3 different side quests.
Improvement
Overall balancing of the unlock item costs.
Improvement
User Experience of all menus improved Improvement: Complete rework of the random customers. They now always have two desired products. If these are not in stock, they will buy nails or mallets.
Improvement
Better introduction scroll in the bedroom Improvement: Overall lighting and shadows Improvement: New day-night skybox transition Improvement: Different types of birds make the world more alive Improvement: Rework of the shop door with a new animation Improvement: The trader now has two gem chests Improvement: New wood item Improvement: New background mountains Improvement: The regular walking of the player is now a bit slower and therefore we have added a new sprinting mode (shift).
Improvement
Complete rework of the background villager movement.
Improvement
New icon and wallpaper added to the introduction Improvement: 3D Soundeffects
Bugfix
Time of quest customers fixed. Sometimes they returned immediately.
Bugfix
Sleeping time was sometimes not correct.
Bugfix
Illegal interaction through walls disabled.
Bugfix
Upgrade bench thoughts not working Bugfix: Longsword position on the upgrade bench Bugfix: Mallets and nails could be upgraded on the upgrade bench Bugfix: Looking through walls Bugfix: Random Customer counter particles of the tutorial never disappear Bugfix: Translation of some products not working Bugfix: Fame icon never becomes green Bugfix: German "Umlaute" of the displayed text has been fixed Bugfix: The shop door now stays open until all customers are gone Bugfix: Black panel randomly appearing during UI Overlays Bugfix: The quest and random customer leaving animation will be skipped during time skips. Therefore ways more customer are able to visit the shop.
Bugfix
Quest customer now react always, even when the player gave them the wrong product.
Bugfix
Quest customer the player has ignored will not return on the next day to get their products.
As always: Let us know what you think about it and of course, have fun playing our new and last feature update. For all existing players, we recomand to start a new savegame to get the best master forge experience.
Cheers! Your Master Forge Developers
Source
Changelog.gg summarizes and formats this update. How we read updates.
