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Full Masks of the Void: Origins update
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Repeated intro
Hello, Gamers! 👋
What changed
- Gameplay
- Performance
- Fixes
Masks of the Void: Origins changes
Today we come to you with an important update. It's a bit hard for us to write this because we know how excited you are for the game (just as much as we are!), but as always, we want to be completely transparent with you.
We are going to have to postpone our entry into the Void for a bit: we are delaying today's launch, February 26th, to a new date yet to be confirmed. 🗓️
🌀 What happened? Don't worry, the game is READY! 🎮 In fact, development is 100% finished, polished, and packaged. However, in the real world, sometimes you encounter unexpected "final bosses." One of our main marketing partners has suffered an insurmountable last-minute technical issue, which forces us to restructure and postpone the entire launch campaign so the game gets the reach it deserves. It's like having the perfect build, but the server crashes right before the final blow. 😅
🌀 The good news Masks of the Void: Origins is ready for you to devour. We are dying to see you pull off crazy telekinesis combos and to read your reactions, but we want to make sure the launch is the epic party that this project (and you) deserve. As soon as this external technical issue is resolved, we will announce the definitive date immediately.
We know delays suck, but we ask you not to put down your controllers or let the hype fade. Save that energy, because you are going to need all of it as soon as we open the gates.
As an indie studio, your support through these little bumps in the road means absolutely everything to us. Thank you for your patience, for being there, and for building this community. ❤️
See you (just a little bit later) in the Void!
Source
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