In this update6
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Full Mashinky update
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Repeated intro
Hello dearest community!
What changed
- Gameplay
- Balance
- Server
- Maps
- Performance
- Store
Mashinky changes
Today Mashinky got an unexpected update and was expanded with waste management.
What had started as a side idea to support the upcoming 7th era, has quickly become a fully functional and balanced update, and we had so much fun testing it.
The idea was simple - to create some twist, some cargo that is treated differently than all other types of cargo. In this case, the cargo "Garbage" is produced by each building on the last level (skyscrapers), and it has a negative effect: Filling the station with it turns off the production rule of these buildings (they will stop generating passengers).
You need to transport this cargo away from the cities and get rid of it somehow.
You cannot remove the garbage easily, but you may either - transport it far from town centers and use landfills (station upgrade) - extend the Coal power plant with the Waste burner so you can burn the garbage and produce electricity out of it (but coal power plant will gain larger pollution zone, so be aware) - or you can invest to the Waste processing facility and either get rid of some amount of the garbage, or extend with the Incinerator and produce electricity while burning it. This facility will have way more upgrades in 7th era once released. - extend your station with sorting containers to lower the garbage catchment area
To better understand where trash affects your cities, I've not only added a new city overlay color, but trash can be seen over the city, littering the streets and buildings.
Once a building loses its ability to generate new passengers, it will appear dark and abandoned. This way you can easily identify the problem and start thinking about how you can make your cities clean and fresh again.
If you want, both visual guides can be disabled in the settings.
You'll have a wide range of options for transporting garbage, either by rail or road, because there are new types of garbage wagons and cars in the game.
Garbage will been around since Era 6, so for those who haven't reached that era yet, the update also brings a lot of improvements and fixes. Let's put the complete changelog here:
Changelog
Garbage
Highest building levels produce garbage
Station having too much of a garbage produces garbage area around
Garbage area limits some town building functionality
Player can transport garbage out of a town (and either stack it in the land fills or use it in the recycling plant or in the incinerator upgrade near the coal power plant)
Added 2 garbage trucks and 2 garbage wagons
Garbage area is also visualized over buildings and infrastructure (littered trash all around). This can be turned off in setup.
Disabled buildings are now visually abandoned. This can be also turned off in setup.
Quality of life
Disabling rules in buildings (in multiplayer, it affects only your company so others can still benefit from these rules)
Rotation / movement cursor (compass and relative position in the map tile)
Filters in industry overlay, showing producers and consumers easily.
Stars where new items (buildings, wagons, locos, track types etc.) appear
Rendering
TXAA, temporal antialiasing improves edges and screen noise
Anisotropic filtering, this makes textures appear sharper, more detailed.
Sharpening post effect, automatically applied to compensate some TXAA smoothness. Also makes screen appear sharper
Shadows in construction mode. This gives construction mode a lot more plasticity and eye candies :)
Optimizations
Precaching shadowing objects for render thread
Improved Terrain frustum culling
Caching signals interconnections for faster update once cached
Better frame profiler marks (allowing search for script peaks as well)
Speed up loading a bit (by skipping reloading mods when not needed)
Crash and performance wasting solved in building-rules-enabled checks
Fixes
Vehicles stuck together
Floating point in vehicle window engine running costs
When station cargo rating drops to zero, no draining is applied until either: User disallow station from producing cargo or there is another station around having positive cargo and allowing station to produce the cargo
Anisotropic filtering also for vegetation
Possibility to skip mod requirements when saving scenario in editor
Improved trains path-finding ignores signals behind first destination (still need valid path to the second destination)
Derailed trains / vehicles without reason
Rare multithread crash when watching create or join company window while company value updated
Crash when interacting with depot window
Building rule is automatically disabled if no station around accepts products (this way you can selectively enable / disable building rules)
Fixed missing map icon when train has no name
Sometimes placing signals tool doesn't show arrows properly
Showing cargo amount in building/stop part
Electric wires rendering
"Useless vehicle message" can be aggregated
Wall under the food shop
Snow mask consistency between hipoly and lowpoly
Added possibility to skip Splash window forever
Default first signal is one-way (except easy difficulty)
Path highlight on proper road side (mostly on bridges)
Road sharp step issue when road connected to a bridge
Snow mask on road suspension bridge and rail steel arched bridge
Building model also change when limited by garbage to visualize the issue
Icon above building (in town overlay) and building info window showing limitation by garbage
Luxury upgrade tip not visible until proper era
Loading of stations not having a single tile will disable them (some rare mods on/off circumstances)
Highest level of city buildings and luxury areas moved to 6th era
Again, thanks a lot for your patience and support!
After the summer - partly in the woods with my family - I am again full on development. We are finishing some airplanes assets & mechanics, 7th era is shaping great (having some of industries and monorail fully functional), steam workshop has 400+ totally awesome items and community is growing... Thank you for the possibility to be part of such awesomeness :).
Have a great day,
Jan
Source
Changelog.gg summarizes and formats this update. How we read updates.
