In this update5
Full notes
Full Mashinky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Fixes
- Performance
- Balance
- Maps
Mashinky changes
Hello beloved community!
Today, it is kind of content & content update :) I've been working for some time on pack of new road vehicles, and while preparing them for the release, holiday season came so I've also prepared new Christmas quest with Santa.
Hope you will enjoy it!
New road vehicles
Added 13 New modern road vehicles including new double decker bus. These were the last missing road vehicles I've planned for the full game.
Christmas quest
There is a new Christmas quest, featuring 5 unique vehicle versions (reskins for goods delivering vehicles) and loco as a reward!
Get on board a car for goods delivery, find Santa waiting at a station and give him a lift to any city station where he jumps out and light up the Christmas tree on city center.
Repeat for as many cities as possible to get unique locomotive as a reward.
I've added also 3D icon of Santa and the distance to him when in driver mode and route list icons visible (by hitting Alt key). This should helps you find him easily.
Quality of life
Added Metric system (Kph/Mph) game setup. I know I know, sorry it took me so long :) I really appreciate your patience.
Change log:
Fixed proper Turn around on the end of runway
Fixed two potential crashes when accessing missing planned path
Fixed cargo filter icons in shared routelist
Added christmass quest, script, visual midification of 5 vehciles, animated Santa on road stops, animated Santa in road vehicles, added co-driver positions for him, etc.
Vehicle / wagon with cargo type but no capacity shows visually full load
Added new script function GetVehicleCargoType(vehicle, preferredCargoType) - return first cargo type detected, but if preferred valid, returns the same string if vehicle have it
Added new script function VehicleSetWagonType(vehicle, index of wagon, new hash)
Modified XMass quest now release Santa after each successful delivery so you need to find him every time (but you may change vehicle to test xmass modified versions)
Added 3D icon of Santa position when in driver mode and routelist icons visible
Added emmisive materials support
Xmass assets are now using emmisive light bulbs
Fixed possibility to pick up Santa when manual driving (and station is not in the routelist atm)
Fixed black rectangles instead of croswalks
Added Kph/Mph setup
Fixed strange keys iresponsibility when load savegame from other savegame
Fixed proper track/road speed hints
Fixed driver mode road highlight visualization
Fixed issues with loading some saves and start custom maps
Enjoy the holiday season, I will meantime keep working on last 7th era, monorail and endgame content ;)
Best regards,
Jan
Source
Changelog.gg summarizes and formats this update. How we read updates.
