In this update2
Full notes
Full Mashinky update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Balance
- Store
- Server
Mashinky changes
Hello awesome community!
After latest performance update, I've realised there were accidentally several new bugs added as well. Right after incoming reports, I started to work on these issues and keep releasing fixes once I finished each of them.
So, after one week, I decided to write down more details to let you know about all these small recent updates:
What has been fixed:
Fixed pass destination functionality, visible destinations in stop window, several related optimizations
Fixed ghost trains (dislocated train and icon)
Fixed overflowing stations with cargo / people
Fixed unlock new era payment stored properly in save file
Fixed draining of cargo when rating drops to zero. Caused by hidden feature cargo rating in cases where rating drops to zero. This fix also heals broken savefiles on load.
Fixed town growing ability
Fixed coming of passengers / mail to stations even before first vehicle arrives
Fixed removing of bridge above a road caused road removal
Fixed removing part of crossroads properly keep the rest untouched
Fixed hobby market and food shop captions (funny how long the issue avoided my attention)
Fixed new face in multiplayer properly generated on connect
Fixed train movement desync in multiplayer
Fixed filters in company assets window
That's all for now :)
Have a great weekend! Jan
Source
Changelog.gg summarizes and formats this update. How we read updates.
