In this update8
Full notes
Full Maseylia : Echoes of the Past update
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Repeated intro
Hello everyone!
What changed
- Store
- Compatibility
- Gameplay
- Maps
- UI and audio
- Fixes
Maseylia : Echoes of the Past changes
First of all, I want to say a huge thank you to everyone who has supported Maseylia: Echoes of the Past since launch. Thanks to your incredible support, the game has already sold over 1,000 copies in less than 5 days! Every purchase, review, wishlist, bug report, and piece of feedback truly means a lot to me as a solo developer. Thank you for helping make this project possible.
The first patch for Maseylia: Echoes of the Past is now available on the Windows and Linux / Steam Deck builds of the full game.
Please note: this update has not yet been deployed to the demo builds. The demo will be updated soon.
This first update mainly focuses on improving the opening hours of the game, making progression clearer, polishing the overall experience, and fixing a number of bugs.
Early Game & Progression
Added flags to better indicate the intended path through the slide area.
Added new environmental elements in the first snowy area to make it easier to climb back up after falling onto the ice platforms.
Added new environmental elements in the slide area to make returning after a fall less frustrating.
Added barriers to prevent players from leaving the map in the slide area.
The first underwater section is now blocked earlier, at the golden rocks, if the player has not yet obtained a certain ability.
Adjusted the placement of several enemies in the early areas to improve pacing.
Added additional explanations for the Lock-on system.
Gameplay & Controls
Slightly increased slide speed.
Slightly increased jump distance after sliding to improve movement flow.
Added R3 as an additional Lock-on button alongside L2.
User Interface
New font.
New ability acquisition screen to better highlight newly unlocked powers.
Added the Lock-on command to the Controls menu.
Audio & Visuals
Added pitch variation to player and enemy sound effects to make them feel more natural and less repetitive.
Added an additional death animation for certain enemies to improve combat feedback.
Localization
Improved several translations and localization issues.
Completely revised the Portuguese localization with the help of a Brazilian team.
Bug Fixes
Fixed an issue where locking onto a crate would remain active long after the crate had been destroyed.
Fixed a camera shaking issue when locking onto distant targets.
Fixed an issue where long dialogue text would shrink while being revealed letter by letter.
Fixed an issue where the Air Dash icon could remain visible on the map after the upgrade had already been collected.
Balance Changes
Reduced the cost of all shop purchases to make progression smoother.
What's Next?
This is only the first of many updates. I'm already working on the next patches, which will include:
macOS support.
Fixes for the current control rebinding issues.
Audio settings accessible directly from the main menu.
Additional performance optimizations across all platforms.
More extensive testing across different controller models.
Improved Steam Deck UI and usability.
Boss balance adjustments, with more health and shorter delays between attacks.
Fixes for underwater physics issues where the player could occasionally fail to enter underwater gravity.
Improved guidance to make it clearer when a specific mid-game upgrade is required to continue progressing.
More impactful character movement with reduced slipperiness.
Revised default controller sensitivity settings.
Many additional improvements and bug fixes based on Steam reviews, forum discussions, and community feedback.
Thank you all for your feedback since launch! I've been carefully reading every Steam review, forum post, Discord message, and social media comment. Your feedback is helping shape the game, and there are many more improvements already planned for the coming weeks.
Source
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