In this update15
Full notes
Full Maseylia : Echoes of the Past update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Maps
- UI and audio
- Fixes
Maseylia : Echoes of the Past changes
Highlights of the Latest Update
Game Flow Improvements
Progression loops have been refined to introduce abilities more effectively, providing players with safer, more engaging ways to practice before broader implementation.
The Dash ability is now obtained very early in the game as the first upgrade, making movement more dynamic and engaging from the start.
Navigation has been enhanced by reducing "dead space" and making routes more intuitive, guiding players naturally through the world.
More visually distinct areas have been introduced to make navigation and orientation easier.
Polish and Feedback Integration
Platforming, combat feedback, and overall game feel have been extensively improved based on community input.
Colliders for hazards like lava and moving platforms have been adjusted to feel kinder and more natural.
Player feedback, such as hit reactions and health indicators, has been improved for better clarity and responsiveness.
Combat Depth Enhancements
Introduced a healing system: players can now collect mana by defeating enemies and use it to heal.
Added combat-related collectibles, such as damage upgrades, to strengthen the hero’s abilities.
Improved feedback for both enemies and the player during combat encounters.
Introduced stronger and more diverse enemy types for greater combat variety and challenge.
Reworked Map System
The map now displays the full world without abstraction and is revealed portion by portion, helping players track areas they have explored.
Clearer game boundaries and map limits are displayed for better navigation.
Players can zoom, rotate, and translate the map, making it a more interactive and practical exploration tool.
Gameplay and Level Design
Save Points
Added save points or Shortcuts near critical encounters, like the Golem boss.
Removed redundant save points to streamline game flow.
Improved interconnectivity in the world for more rewarding exploration.
Platforming Challenges
Reduced early-game platforming lethality by softening penalties for falls and hazards.
Added visual hints and collectibles to guide players through complex areas.
Exploration and Navigation
Introduced more visually distinct areas to make routes and landmarks easier to identify.
Enhanced map navigation by allowing translation, rotation, and zoom tied to camera sensitivity settings.
Improved map clarity to prevent players from getting lost or stuck in dead ends.
Combat and Enemies
Healing and Collectibles
Killing enemies now grants mana, which can be used to heal the hero.
Introduced combat-related collectibles, such as damage upgrades, to enhance player abilities.
Feedback and Immersion
Improved visual and audio feedback for both player and enemies, making combat more responsive and engaging.
Enhanced hit reactions, health indicators, and clarity of enemy resistances.
Enemy Design and Boss Fights
Added new, stronger enemy types to diversify combat.
Fixed bugs with bosses like the Golem to ensure fair and challenging encounters.
Improved save points and shortcuts near boss fights to reduce frustration.
Lore System
Players can now reread collected lore entries directly from the menu, enriching the storytelling and exploration experience (work in progress).
Art and Visual Design
Lighting and Colors
Adjusted colors to improve hazard visibility (e.g., black water near bosses, green waterfalls).
Added visual and audio cues for dangerous elements like light beams and enemy projectiles.
Audio
New musics.
Longer, more varied reworked music
Better audio for invincible enmies.
Menus and Settings
We're working hard on this right now, expect a major evolution on this aspect in the near future
Language and Localization
Fixed issues where the game defaulted to French, ensuring it respects Steam language settings.
Polish
Redesigned the controls menu for better usability.
Allowed players to exit the map using the "Back" (B) button for smoother navigation.
Bug Fixes
Collision and Movement
Fixed checkpoint clipping issues, preventing players from spawning into death planes.
Resolved movement bugs where players could unintentionally skip areas (e.g., jumping on water).
Miscellaneous
Corrected lore messages to better align with the game’s tone and provide clear upgrade instructions.
Fixed visual issues like enemies clipping into terrain and overly large text displays.
Source
Changelog.gg summarizes and formats this update. How we read updates.
