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Steam News29 June 20188y ago

Breakpoints, Custom Levels and Achievements - Version 1.3.0

Version 1.3.0 has been released! Changelog: Breakpoints Now clicking on a line number will toggle breakpoints that will stop the code and greatly help debugging. You can even toggle them whilst the code is running!

Full notes

Full Marvellous Inc. update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedChangelog:Breakpoints Now clicking on a line number will toggle breakpoints that will stop the code and greatly help debugging. You can even toggle them whilst the code is running! ACHIEVEMENTS This was a highly requested feature. We are still having some issues integrating our game with Steam API on all plataforms, but until then, we added in-game achievements ! We are planning on adding more as time goes by, and will sync them with Steam's as soon as we get the integration up and running. CUSTOM LEVELS!! Okay, hear me out on this. We really wanted to integrate our game with Steam Workshop, but as noted above, we are having some issues. Until then, we already layed ground to run custom levels in-game. You'll have to create your own .lua level files and put them on a "custom" folder inside your save directory, and they show up in-game (in their own category on the puzzle tab)! But don't worry, we are working on some simpler scripting language to make creating levels way more accessible, and we'll create guides teaching you step-by-step how to create and play your own levels. But until then, feel free to snoop around our game files and used them to base your own levels :D (And don't forget to share them with us!) U.I. fixes and overall improvements This includes better highlights on current instruction, better quality overall and lots of tweaks to improve your programming experience. Corrected typos There were a lot of them. We hope they are gone. We hope. General bugfixes and improvements The usual. Please let us know if you encounter any nasty bugs out there in MarvInc. Icon support for Windows and Mac OS X We'll get there Unix, as soon as you stop giving us a headache. Well, this is mostly it. We hope to get things integrated with Steam ASAP so we can do achievements and proper custom levels as intended, but we hope this will satisfy your needs until then. Also we have to thank the github community that have been active and helped with lots of issues we added to this update. You guys are awesome!! ps:due to some mistakes in updating the game version, it should be 1.3.1, but since we forgot to update the in-game version text, lets leave it like that and next udpate will be 1.3.2 ;P Happy level creation and carry on Marvellous Inc. H.R. staff

Marvellous Inc. changes

fixedBreakpoints Now clicking on a line number will toggle breakpoints that will stop the code and greatly help debugging. You can even toggle them whilst the code is running! ACHIEVEMENTS This was a highly requested feature. We are still having some issues integrating our game with Steam API on all plataforms, but until then, we added in-game achievements ! We are planning on adding more as time goes by, and will sync them with Steam's as soon as we get the integration up and running. CUSTOM LEVELS!! Okay, hear me out on this. We really wanted to integrate our game with Steam Workshop, but as noted above, we are having some issues. Until then, we already layed ground to run custom levels in-game. You'll have to create your own .lua level files and put them on a "custom" folder inside your save directory, and they show up in-game (in their own category on the puzzle tab)! But don't worry, we are working on some simpler scripting language to make creating levels way more accessible, and we'll create guides teaching you step-by-step how to create and play your own levels. But until then, feel free to snoop around our game files and used them to base your own levels :D (And don't forget to share them with us!) U.I. fixes and overall improvements This includes better highlights on current instruction, better quality overall and lots of tweaks to improve your programming experience. Corrected typos There were a lot of them. We hope they are gone. We hope. General bugfixes and improvements The usual. Please let us know if you encounter any nasty bugs out there in MarvInc. Icon support for Windows and Mac OS X We'll get there Unix, as soon as you stop giving us a headache. Well, this is mostly it. We hope to get things integrated with Steam ASAP so we can do achievements and proper custom levels as intended, but we hope this will satisfy your needs until then. Also we have to thank the github community that have been active and helped with lots of issues we added to this update. You guys are awesome!! ps:due to some mistakes in updating the game version, it should be 1.3.1, but since we forgot to update the in-game version text, lets leave it like that and next udpate will be 1.3.2 ;P Happy level creation and carry on Marvellous Inc. H.R. staff

Version 1.3.0 has been released!

Changelog:

Breakpoints Now clicking on a line number will toggle breakpoints that will stop the code and greatly help debugging. You can even toggle them whilst the code is running! ACHIEVEMENTS This was a highly requested feature. We are still having some issues integrating our game with Steam API on all plataforms, but until then, we added in-game achievements! We are planning on adding more as time goes by, and will sync them with Steam's as soon as we get the integration up and running. CUSTOM LEVELS!! Okay, hear me out on this. We really wanted to integrate our game with Steam Workshop, but as noted above, we are having some issues. Until then, we already layed ground to run custom levels in-game. You'll have to create your own .lua level files and put them on a "custom" folder inside your save directory, and they show up in-game (in their own category on the puzzle tab)! But don't worry, we are working on some simpler scripting language to make creating levels way more accessible, and we'll create guides teaching you step-by-step how to create and play your own levels. But until then, feel free to snoop around our game files and used them to base your own levels :D (And don't forget to share them with us!) U.I. fixes and overall improvements This includes better highlights on current instruction, better quality overall and lots of tweaks to improve your programming experience. Corrected typos There were a lot of them. We hope they are gone. We hope. General bugfixes and improvements The usual. Please let us know if you encounter any nasty bugs out there in MarvInc. Icon support for Windows and Mac OS X We'll get there Unix, as soon as you stop giving us a headache. Well, this is mostly it. We hope to get things integrated with Steam ASAP so we can do achievements and proper custom levels as intended, but we hope this will satisfy your needs until then. Also we have to thank the github community that have been active and helped with lots of issues we added to this update. You guys are awesome!! ps:due to some mistakes in updating the game version, it should be 1.3.1, but since we forgot to update the in-game version text, lets leave it like that and next udpate will be 1.3.2 ;P Happy level creation and carry on Marvellous Inc. H.R. staff

Source

Steam News / 29 June 2018

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