Full notes
Full Marvellous Inc. update
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A few bugfixes on this update, all related to custom levels.
Changelog: - On custom levels, different test cases generate different values of random numbers (but consistently the same numbers on the same test case) - Custom level emails don't show up as not-completed anymore - Show custom puzzle errors on startup. That means if you're writing a level and it is badly formatted, you will understand why instead of it simply not showing up. The process is still not as smooth as it could be. - It is now possible to access the index of the test case being ran on your custom puzzle using the TEST_CASE constant
Carry on fellow employees
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