The Punisher
Heroes/Marvel Rivals dossier

The Punisher

FRANK CASTLE

Duelist
3Diffs
6Records

Expertly wielding a full arsenal of futuristic weapons, Frank Castle is a formidable one-man army. With a steadfast resolve to deliver justice to his enemies, The Punisher won't cease in his mission until every last round is fired!

Official story

Character Dossier

Caught in the crossfire of a mob hit that killed his family, Frank Castle clung to life through sheer force of will and his unquenchable thirst for vengeance. Unwilling to let more innocents suffer at the hands of criminals, Castle took the law into his own hands as the Punisher.

Thanks to an experimental serum that vastly extended his lifespan, the Punisher’s war has continued into the far-flung future. As a member of the New Marvel Knights, his impressive arsenal has become a vital part of Black Widow’s crusade against Doom 2099.

Official stats

Base kit

Baseline attributes before modifiers.

Health
300
Movement Speed
6 m/s
Ability reference

Gameplay mechanics

7 active and passive abilities.

Adjudication

Left Click
primary

Fire at enemies with Adjudication, his Automatic Rifle

Key
Left Click
Casting
Rapid-fire projectile
Damage
20 damage per round
Damage Falloff
Falloff begins at 20m, decreasing to 85% at 40m
Crosshair Spread Radius (at 10m)
Up to a 0.075m radius.
Fire Rate
10 rounds per second
Ammo
40
Critical Hit
Yes

Deliverance

Left Click
primary

Fire at enemies with Deliverance, his Shotgun

Key
Left Click
Casting
Shotgun projectiles that hit instantly
Damage
10 damage per round
Damage Falloff
Falloff begins at 8m, decreasing to 40% at 15m
Bullets Fired Each Cast
16
Crosshair Spread Radius (at 10m)
0.6m
Fire Rate
1.43 rounds per second
Ammo
8
Critical Hit
Yes

Final Judgement

Q
ability

Unleash two Gatling guns and missiles to attack enemies

Key
Q
Casting
Rapid-fire projectiles that hit instantly and have a tracking trajectory
Duration
10s
Slow Rate While Idling
-10%
Slow Rate While Shooting
-30%
Energy Cost
3400
Damage
8 damage per round
Damage Falloff
Falloff begins at 20m, decreasing to 70% at 40m
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.6m, which reduces to 0.3m after 50 shots, and further decreases to 0.15m after 100 shots
Fire Rate
33.33 rounds per second
Ammo
Infinite
Critical Hit
Yes
Projectile Speed
60 m/s
Damage
50
Interval Between Volleys
3s
Interval Between Missiles
0.3s
Maximum Number of Missiles Per Volley
8
Maximum Number of Locked-on Missiles Per Target
3
Maximum Locking Distance
40m

Vantage Connection

SHIFT
ability

Launch a hook to generate a cable that enables the Punisher to move rapidly by pressing F

Key
SHIFT
Casting
Dash
Cable Attachment Angle
20° - 160°
Cable Length
5m - 35m
Dash Speed
25 m/s
Cooldown
20s

Culling Turret

E
ability

Deploy a Culling Turret that grounds Punisher and blocks damage from the front while dealing massive damage

Key
E
Casting
Rapid-fire projectiles that create a spell field upon impact
Damage
10 damage per round
Explosion Damage
10 damage per round
Explosion Range
3m spherical radius
Crosshair Spread Radius (at 10m)
Start with a spread radius of 0.2m, which reduces to 0.1m after 10 shots, and further decreases to 0.05m after 20 shots
Fire Rate
12.5 rounds per second
Ammo
200
Turret Health
600
Cooldown
20s

Scourge Grenade

Right Click
ability

Throw a smoke grenade forward to obscure enemy vision and leap backward

Key
Right Click
Casting
Projectile with an arced trajectory
Projectile Speed
40 m/s
Range
5m spherical radius
Damage
45
Backward Jump Distance
9m
Cooldown
8s
Special Effect
Create a temporary smokescreen that obstructs vision

Warrior's Gaze

Passive
ability

Retain vision of enemies that disappear from view for a short duration

Key
Passive
Special Effect
Retain vision of enemies that disappear from view for a short duration
Range
30m spherical radius
Duration
3s
Team-up reference

Synergy network

2 combined power maneuvers.

CUTTING-EDGE TECH

Passive
team-up

The Punisher upgrades Black Widow's arsenal, adding a Pulse Mode to her Red Room Rifle. While the ability is active, using Straight Shooter fires a pulse beam that deals piercing damage

Key
Passive
Team-Up Bonus
+25 Max Health, +5% Damage Boost

JUSTICE SENSE

C
team-up

Daredevil shares the location of his Sonic Pursuit target with The Punisher. At the same time, The Punisher can launch a devil-infused shock grenade to damage and blind enemies

Key
C
Casting
Projectile with an arced trajectory
Projectile Speed
40 m/s
Range
5m spherical radius
Damage
45
Cooldown
15s
Blind Effect Duration
1.5s
Latest change

Recent adjustments

Nerf
Marvel Rivals Version 20250711 Balance Post

Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10.

Reduce Culling Turret Projectile Damage: 12 10Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage: 12 10
Evidence history

Clinical trail

Nerf
Marvel Rivals Version 20250711 Balance Post

Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10.

Reduce Culling Turret Projectile Damage: 12 10Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage: 12 10
Nerf
Marvel Rivals Version 20250711 Balance Post

Increase the energy cost of Final Judgement (Ultimate Ability) from 3400 to 3700.

Increase the energy cost of Final Judgement (Ultimate Ability): 3400 3700