Update log
Full Marvel Rivals update
The complete published notes, normalized for clean reading and source attribution.
Balance at a glance
Affected roster
Hero changes
Even heroes need a little fine-tuning. We've zapped, buffed, and balanced. Let's see what's changing in Season 3.0!
ADJUSTMENTS
Vanguard
Emma Frost
Looks like the White Queen is trading a bit of offense for more glam! Her Damage and her Survivability in Diamond Form are taking a slight hit.
Reduce Telepathic Pulse Damage at 99 energy from 120/s to 110/s and from 150/s to 140/s at 100 energy.
Reduce Diamond Form Damage Reduction from 30% to 25%.
Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3700 to 3400.
The Thing
We're not afraid to say it... IT'S CLOBBERIN' TIME! Now with smoother moves and more utility! Time for more pain with your brothers and sisters in arms!
New Ability Battle Blitz: The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m.
Stone Haymaker New Effect: Knocks down hit flying enemies.
Venom
Venom's got a stickier grip! His control after diving in is now slightly more terrifying.
Increase Cellular Corrosion enemy slow effect from 15% to 25%.
Duelist
Human Torch
Flame on… but mind the heat! Johnny's getting a Team-Up Anchor effect but a little less firepower to balance things out.
Reduce Fire Cluster Damage per projectile from 6 to 5.5.
Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s.
Add Team-Up Anchor bonus 5% Damage boost.
Iron Man
Tony's slightly powering down with reduced Damage output and a longer wait for his Ultimate.
Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive.
Increase energy cost of Invincible Pulse Cannon (Ultimate Ability) from 2800 to 3400.
Mister Fantastic
The stretchy genius gets slightly less tanky in his Inflated state.
Reduce Inflated state Bonus Health from 400 to 350.
Namor
The Sub-Mariner surges forward with smoother aim and slightly sharper tridents!
Increase Trident of Neptune Projectile Damage from 70 to 75 and Projectile Speed from 120m/s to 150m/s.
Increase Wrath of the Seven Seas Projectile Speed from 120m/s to 150m/s.
Scarlet Witch
Wanda's Ultimate just got a little more hex-tra!
Reduce max slow rate during Reality Erasure (Ultimate Ability) charge period from 35% to 25% and increase Damage from 750 to 850.
Spider-Man
Web-warriors rejoice! Spidey loses his Team-Up Anchor bonus but gains a new Team-Up Ability and a bit more bite.
Increase 'Get Over Here!' kick Damage when pulled to enemies from 50 to 55.
Increase Spider-Power midair Damage from 50 to 55.
Increase Amazing Combo Damage from 55 to 60.
The Punisher
Frank's turret is losing some sting, and his Ultimate is going to need more juice.
Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10.
Increase the energy cost of Final Judgement (Ultimate Ability) from 3400 to 3700.
Winter Soldier
Bucky's getting a little more dangerous from downtown.
Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.
Wolverine
Logan's control frequency is taking a slight hit as he now needs more time to sharpen those claws between leaps.
Increase Feral Leap strike duration from 4s to 5s and increase its cooldown from 12s to 15s.
Strategist
Invisible Woman
Sue's healing is a little more reliable, now that's fantastic!
Increase Orb Projection healing on launch from 40 to 45 and damage from 20 to 25. Reduce healing on
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