Iron Man
Heroes/Marvel Rivals dossier

Iron Man

ANTHONY "TONY" STARK

Duelist
3Diffs
9Records

Armed with superior intellect and a nanotech battlesuit of his own design, Tony Stark stands alongside gods as the Invincible Iron Man. His state of the art armor turns any battlefield into his personal playground, allowing him to steal the spotlight he so desperately desires.

Official story

Character Dossier

Wounded by a weapon of his own design, billionaire inventor Tony Stark created a custom-made suit of armor to keep himself alive. Though his wounds have healed, his upgraded armor now saves the lives of countless others when Tony dons it to become the world’s greatest fighting machine—the invincible Iron Man!

When the legions of the night descended upon New York City, Iron Man and his fellow Avengers turned their tower into a stronghold. From there, Tony leads the effort to unravel the mysteries of Chronovium and to reverse the Timestream Entanglement.

Official stats

Base kit

Baseline attributes before modifiers.

Health
250
Movement Speed
6 m/s
Movement Mode
Flight
Ability reference

Gameplay mechanics

10 active and passive abilities.

Repulsor Blast

Left Click
primary

Fire nano pulse cannons forward

Key
Left Click
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
100
Critical Hit
No
Special Mechanic 1
After firing the one-handed repulsor twice in a row, the next attack will fire two repulsors at once
Special Mechanic 2
Repulsor Blast and Unibeam share the same ammo count
Projectile Speed
60 m/s
Damage
35
Range
3m spherical radius
Spell Field Damage
50
Spell Field Damage Falloff
40% falloff at 3m
Fire Rate
1.67 rounds per second
Ammo Consumption
10 damage per round
Projectile Speed
80 m/s
Damage
50
Range
5m spherical radius
Spell Field Damage
65
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.39 rounds per second
Ammo Consumption
16 damage per round

Repulsor Blast (Armor Overdrive)

Left Click
primary

Fire nano pulse cannons forward

Key
Left Click
Casting
Straight-line projectile that generates a spell field upon impact
Ammo
Infinite
Critical Hit
No
Projectile Speed
80m/s
Damage
45
Range
5m spherical radius
Spell Field Damage
65
Spell Field Damage Falloff
40% falloff at 5m
Fire Rate
1.33 rounds per second

Unibeam

Right Click
primary

Fire nano pulse cannons forward

Key
Right Click
Casting
Channeled
Ammo
100
Critical Hit
No
Special Mechanic
Repulsor Blast and Unibeam share the same ammo count
Beam Length
25m
Damage
140 damage per second
Ammo Consumption
10/s

Unibeam (Armor Overdrive)

Right Click
primary

Fire nano pulse cannons forward

Key
Right Click
Casting
Channeled
Ammo
Infinite
Critical Hit
No
Beam Length
25m
Damage
190/s

Invincible Pulse Cannon

Q
ability

Fire a devastating pulse cannon in the targeted direction, delivering catastrophic damage to the targeted area upon impact

Key
Q
Casting
Straight-line projectile that generates a spell field upon impact
Energy Cost
3400
Projectile Speed
25 m/s
Dispersive Spell Field
Length: 15m, Width: 5m, Height: 5m
Damage Over Time
300/s
Explosion Range
10m spherical radius
Explosion Damage
1000
Spell Field Damage Falloff
5% falloff at 10m
Special Mechanic
As the projectile travels, it creates a dispersive spell field that deals Damage Over Time to nearby enemies

Hyper-Velocity

SHIFT
ability

Activate Hyper-Velocity state for swift forward flight

Key
SHIFT
Movement Boost
100%
Maximum Energy
120
Energy Cost
15/s
Energy Recovery Speed
10/s

Hyper-Velocity (Armor Overdrive)

SHIFT
ability

Activate Hyper-Velocity state for swift forward flight

Key
SHIFT
Movement Boost
100%
Maximum Energy
Infinite

Armor Overdrive

E
ability

Activate Armor Overdrive state, enhancing the damage of Repulsor Blast and Unibeam

Key
E
Duration
10s
Bonus Health
100
Cooldown
20s
Special Effect
Each KO while Armor Overdrive is active extends its duration by 2s

Micro-Missile Barrage

F
ability

When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment

Key
F
Casting
Scatter-type projectile that generates a spell area upon impact
Missiles
16
Projectile Speed
15 m/s
Range
2m spherical radius
Spell Field Damage
20 damage per round
Cooldown
8s
Special Mechanic
Launch missiles directly beneath Iron Man

Micro-Missile Barrage (Armor Overdrive)

F
ability

When Hyper-Velocity or Armor Overdrive is used, Iron Man can launch a missile bombardment

Key
F
Casting
Scatter-type projectile that generates a spell area upon impact
Missiles
18
Projectile Speed
60 m/s
Range
2m spherical radius
Spell Field Damage
15 damage per round
Cooldown
6s
Special Mechanic
Launch in the direction of Iron Man's crosshair
Team-up reference

Synergy network

1 combined power maneuvers.

NANO TECH

Passive
team-up

When Iron Man, Ultron and Squirrel Girl team up, Ultron's Encephalo-Ray upgrades to Nano-Ray, firing a beam that pierces through all characters, dealing continuous damage to foes while healing allies; Squirrel Girl gains the Squirrel Missile ability. She directs a squirrel to ride Iron Man's nanotech glove as a homing missile. Upon hit, the squirrel flees just before a fiery explosion!

Key
Passive
Team-Up Bonus
5% Damage Boost
Latest change

Recent adjustments

Nerf
Marvel Rivals Version 20250711 Balance Post

Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive.

Reduce the first two Repulsor Blast hits: 40 35Reduce the first two Repulsor Blast hits from 40 to 35 and: 50 45
Evidence history

Clinical trail

Nerf
Marvel Rivals Version 20250711 Balance Post

Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive.

Reduce the first two Repulsor Blast hits: 40 35Reduce the first two Repulsor Blast hits from 40 to 35 and: 50 45
Nerf
Marvel Rivals Version 20250711 Balance Post

Increase energy cost of Invincible Pulse Cannon (Ultimate Ability) from 2800 to 3400.

Increase energy cost of Invincible Pulse Cannon (Ultimate Ability): 2800 3400