Human Torch
Heroes/Marvel Rivals dossier

Human Torch

JOHNNY STORM

Duelist
3Diffs
5Records

The Fantastic Four's resident heartthrob, Johnny Storm, adds an intense flare to every battle he fights. Shrouded in roaring flames, the Human Torch always manages to look cool while turning up the heat!

Official story

Character Dossier

Teenager Johnny Storm joined his sister on the crew of an experimental space mission in hopes of visiting the stars. Instead, he became one, gaining powers and popularity as a member of the world famous Fantastic Four. Able to generate scorching flames, Johnny is the hottest hero in town – the Human Torch.

Since darkness fell on New York City, Johnny has been busy burning Dracula's legions with flames brighter than the sun.

Official stats

Base kit

Baseline attributes before modifiers.

Health
250
Movement Speed
6m/s
Movement Mode
Flight
Ability reference

Gameplay mechanics

6 active and passive abilities.

Fire Cluster

Left Click
primary

Launch forward a splittable fireball

Key
Left Click
Casting
Burst Projectile
Charges
6
Charge Speed
Instantly recover all Fire Cluster energy after not using Fire Cluster for 1s
Fire Rate
0.5s per round
Projectile Speed
150m/s
Shot Damage
5.5 per round
Damage Falloff
Falloff begins at 15m, decreasing to 60% at 20m.
Crosshair Spread Radius (at 10m)
0.33m
Critical Hit
Yes

Blazing Blast

Right Click
ability

Launch a fireball to create a Flame Field at the targeted area

Key
Right Click
Casting
Straight-line projectile that generates a spherical spell field upon impact.
Charges
3
Charge Speed
2.5s per strike
Blazing Blast Projectile Speed
80m/s
Blazing Blast Damage
45
Flame Field Range
3m spherical radius
Flame Field Duration
6s
Flame Field Continuous Damage
20/s

Flaming Meteor

F
ability

Dive towards the ground, dealing damage to enemies and detonating any Flame Fields hit

Key
F
Max Dash Speed
80m/s
Range
5m spherical radius
Damage
40
Flame Field Detonation Range
3m spherical radius
Flame Field Detonation Damage
55
Bonus Health
50
Cooldown
20s

Plasma Body

SHIFT
ability

Enter a state of accelerated ascent

Key
SHIFT
Movement Boost
2.5m/s
Duration
4s
Maximum Distance
10m
Cooldown
2 charges, with each charge taking 10s to recharge

Pyro-Prison

E
ability

Form a fire wall between Fire Fields to burn enemies

Key
E
Max Link Distance
40m
Max Link Height
2m
Fire Wall Duration
5s
Fire Wall Damage
65
Pyro-Prison Continuous Damage
40/s
Cooldown
15s

Supernova

Q
ability

Explode with cosmic fire to deal damage to enemies within range. Upon skill activation, all Flame Fields will transform into Flame Tornadoes, dealing extra damage

Key
Q
Energy Cost
3400
Duration
8s
Activation Shock Wave Range
20m spherical radius
Activation Wave Damage
75
Flame Tornado Unleash Speed
0.7s per use
Flame Tornado Range
3m spherical radius; 8m high capsule-shaped spell field.
Flame Tornado Continuous Damage
110/s
Supernova Damage Reduction
-30%
Team-up reference

Synergy network

3 combined power maneuvers.

Storm Siblings

C
team-up

The Invisible Woman taps into her powers, channeling Psionic Might to fortify the entire Fantastic Four team, granting damage resistance. Once activated, they can continually generate Bonus Health, making up for lost Health

Key
C
Duration
5s
Cooldown
25s
Bonus Health Growth
Generate 5 Bonus Health per 0.1s
Bonus Max Health
100
Team-Up Target
Invisible Woman

Pyrokinetic Energy

Passive
team-up

Human Torch stores Pyrokinetic Energy in Spider-Man's suit, enabling him to unleash an Inferno Blast that sprays a fiery web while performing a backflip to create distance. The flames damage enemies and apply a Burn-Tracer. Detonating these Burn-Tracers inflicts Damage Over Time

Key
Passive
Team-Up Bonus
5% Damage Boost

Two In One

X
team-up

Human Torch can lift The Thing into the air and slam him down, dealing damage, launching enemies, and creating a zone that disables mobility abilities

Key
X
Cooldown
Successfully interacted: 30s; fail to interact: 3s
Maximum Distance
20m
Flight Speed
15m/s
Slam Down Initial Horizontal Velocity
15m/s
Maximum Flight Duration
8s
Damage
Launch-up spell field causes 30 damage; mobility abilities disabling spell field causes 15 damage per second
Launch Up Range
A cylindrical spell field with a radius of 8m and a height of 1m
Mobility Abilities Disabling Range
A cylindrical spell field with a radius of 8m and a height of 8m
Latest change

Recent adjustments

Adjustment
Marvel Rivals Version 20250724 Patch Notes

Johnny is the Team-Up Anchor and can lift The Thing into the air. Then, at the perfect moment, hurl Ben to the ground, dealing damage, launching enemies, and creating a zone that disables mobility abilities.

Evidence history

Clinical trail

Adjustment
Marvel Rivals Version 20250724 Patch Notes

Johnny is the Team-Up Anchor and can lift The Thing into the air. Then, at the perfect moment, hurl Ben to the ground, dealing damage, launching enemies, and creating a zone that disables mobility abilities.

Nerf
Marvel Rivals Version 20250711 Balance Post

Reduce Fire Cluster Damage per projectile from 6 to 5.5.

Reduce Fire Cluster Damage per projectile: 6 5.5
Nerf
Marvel Rivals Version 20250711 Balance Post

Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s.

Reduce Supernova (Ultimate Ability) activation shockwave Damage: 80 75Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT: 120/s 110/s
Buff
Marvel Rivals Version 20250711 Balance Post

Add Team-Up Anchor bonus 5% Damage boost.