Update log
Full MARVEL Puzzle Quest update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
Health & Match Damage
Abilities
Ability: Celestial Gamma Missiles Color: Red AP Cost: 7
Celestial BrawnBuster fires a volley of Gamma Irradiated missiles at… everything? Create 3 3-turn Countdown Tile(s), deal 1530 damage. Each countdown tile does 1224 damage per turn.
(PASSIVE) Reduce AP gained by enemy matches in their team’s strongest color by 2. Reduce AP gained by matches in your team’s strongest color by 1.
Ability: Galactic Hulk-Out Punch! Color: Green AP Cost: 7
Celestial BrawnBuster unleashes a mighty Galaxy-spanning punch, mathematically formulated to strike its target. Destroy 2, 3×3 sets of random tiles. For each tile destroyed, deal 536 damage. Any Celestial Missile Countdown tile destroyed in this way explodes, dealing 918 damage to a random enemy. Do not gain AP for tiles destroyed.
(PASSIVE) At the start of the turn, for every Celestial Missile Countdown tile on the board, heal BrawnBuster for 245. Celestial BrawnBuster cannot be sent Airborne.
Ability: Gamma Ray Absorption Color: Blue AP Cost: 6
Celestial Brawnbuster absorbs the surrounding Gamma Rays to strengthen himself. Absorb randomly selected Countdown Tile(s) up to 2 for every tile absorbed, gain 1 AP in your team’s three strongest colors. Do not gain AP for Cascades.
(PASSIVE) If there are more than 3 Countdown tile(s) on the board, Celestial Brawnbuster gains a 25% increased match damage, and Celestial Brawnbuster cannot be stunned.
*All character abilities are subject to change.
Source
