Update log
Full MARVEL Puzzle Quest update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance

Health & Match Damage

Feeder Flow

Abilities

Ability: Level Playing Field Color: Red AP Cost: 5
Sticking with what works, Frank levels the playing field with a molotov or two… Or three. Destroy 2 2×2 sets of random tiles. Deal 1550 to target enemy. For each red tile that is destroyed, deal 226 damage.
Do not receive AP for Cascades.
(PASSIVE) At the start of the turn, generate 6 rage and consume up to 1 Charged tile(s) on the board. For each Charged tile consumed, generate 1 rage.
Do not receive AP or deal damage from Cascades.


Ability: Deceptive Trap Color: Purple AP Cost: 7
The Punisher draws on what he knows, and what he knows is traps. Deal 712 to the target enemy, stun the target for 1 turn(s). For every 16 rage, stun the enemy for an additional turn, up to 2 , and consume it on use.
For the purposes of this ability, Level Playing Field is considered unlocked.
(PASSIVE) If rage is equal to or greater than 17 , deal 487 to all enemies, and 797 damage to Franken-Castle.


Ability: Power of the Stone Color: Green AP Cost: 0
The Blood stone lodged inside The Punishers chest pulstates with demonic energy, recharging and mending him.
(PASSIVE) at the start of the turn, Franken-Castle heals for 532 for every 5 rage.
Consume 1 rage for every Red, Purple, or Green tile matched.
For the purposes of this ability, Level Playing Field is considered unlocked.
Source
