Update log
Full MARVEL Puzzle Quest update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
Health & Match Damage
Feeder Flow
Abilities
Ability: Path to Power
Color: Purple AP Cost: 6
Whether through force of arms or force of will, Zemo finds a way to gain influence and power over others.
Choose Force or Will. Force: Deal 664 damage, destroy a random enemy Protect tile, and Create a strength 166 Strike tile, then deal another hit of 664 damage. Will: Steal up to 3 AP in the target’s strongest color, converting the stolen AP into Black.
450: Deal 2671 damage. Create a strength 668 tile. Deal another hit of 2671 damage. 550: Deal 5772 damage. Create a strength 1443 tile. Deal another hit of 5772 damage.
Level 2: Deal 708 damage. Create a strength 177 tile. Deal another hit of 708 damage.
450: Deal 2850 damage. Create a strength 713 tile. Deal another hit of 2850 damage.
550: Deal 6159 damage. Create a strength 1540 tile. Deal another hit of 6159 damage.
Level 3: Deal 797 damage. Create a strength 199 tile. Deal another hit of 797 damage.
450: Deal 3205 damage. Create a strength 802 tile. Deal another hit of 3205 damage.
550: Deal 6926 damage. Create a strength 1732 tile. Deal another hit of 6926 damage.
Level 4: Deal 974 damage. Create a strength 244 tile. Deal another hit of 974 damage.
450: Deal 3918 damage. Create a strength 980 tile. Deal another hit of 3918 damage.
550: Deal 8468 damage. Create a strength 2117 tile. Deal another hit of 8468 damage.
Level 5: Deal 1284 damage. Create a strength 321 tile. Deal another hit of 1284 damage.
450: Deal 5163 damage. Create a strength 1291 tile. Deal another hit of 5163 damage.
550: Deal 11157 damage. Create a strength 2789 tile. Deal another hit of 11157 damage.
Ability: Loyalty Unquestioned
Color: Black AP Cost: 7
Baron Zemo doesn’t just inspire loyalty and obedience in those who fight for him, he demands it! Create a Fortified 4 -turn Loyalty Countdown tile. While any of these tiles are on the board, Allies deal an additional 35% ability damage, and Teammates lower their ability costs by 3 (min: 3 AP) but take 20 % increased damage.
(PASSIVE) At the start of each turn, Allies are granted up to 687 burst health. Whenever a Teammate fires a power, drain 3 AP in that ability’s color to create one Hydra Countdown tile.
450: Burst heal 2760. 550: Burst heal 5965.
Level 2: Deal an additional 40% damage.
450: Deal an additional 40% damage.
550: Deal an additional 40% damage.
Level 3: Deal an additional 45% damage.
450: Deal an additional 45% damage.
550: Deal an additional 45% damage.
Level 4: Deal an additional 60% damage.
450: Deal an additional 60% damage.
550: Deal an additional 60% damage.
Level 5: Create a 5 -turn tile.
450: Create a 5 -turn tile.
550: Create a 5 -turn tile.
Ability: Age of Hydra Color: Yellow AP Cost: 8
Through Hydra we are made strong, and all work together in common cause. No matter the cost. Hail Hydra! Create 3 3 -turn Hydra Countdown tiles that deal 1107 damage
(PASSIVE) Whenever a friendly Hydra tile expires, deal 354 damage for
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