What changed
0 fixes1 addition0 changes0 removals
addedVersion 1.05 Notes - The Bloodlust - Range damage vs. light armor multiplier increased from 2 to 3. - Mel'ke has a new ability: Every second, she teleports the furthest enemy unit on your half of the battlefield back to enemy lines. - Vampire's hit counter is now also added to his damage, not just the life drain formula. - Vampire acceleration increased from 250 to 300. - Vampire cost increased from 58 to 90. - Rogue cost decreased from 52 to 50. - The minimum damage that can be inflicted decreased from 0.25 to 0.1. - The maximum damage that can be inflicted increased from 999 to 9999. i.e., a rogue with 500 damage should deal 1500 damage to a giant with zero armor. But damage dealt was 999, since this was the maximum damage cap that could be inflicted after all calculations. Now she can deal the whole 1500. For any sort of feedback or bug report, reach me at onemanhordegames@gmail.com.
light armor multiplier2→3↑light armor multiplier increased, buff- Vampire acceleration250→300↑- Vampire acceleration increased, buff- Vampire cost58→90↑- Vampire cost increased, buff- Rogue cost52→50↓- Rogue cost decreased, nerfMarshals of Yore changes
addedVersion 1.05 Notes - The Bloodlust - Range damage vs. light armor multiplier increased from 2 to 3. - Mel'ke has a new ability: Every second, she teleports the furthest enemy unit on your half of the battlefield back to enemy lines. - Vampire's hit counter is now also added to his damage, not just the life drain formula. - Vampire acceleration increased from 250 to 300. - Vampire cost increased from 58 to 90. - Rogue cost decreased from 52 to 50. - The minimum damage that can be inflicted decreased from 0.25 to 0.1. - The maximum damage that can be inflicted increased from 999 to 9999. i.e., a rogue with 500 damage should deal 1500 damage to a giant with zero armor. But damage dealt was 999, since this was the maximum damage cap that could be inflicted after all calculations. Now she can deal the whole 1500. For any sort of feedback or bug report, reach me at onemanhordegames@gmail.com.
Version 1.05 Notes - The Bloodlust - Range damage vs. light armor multiplier increased from 2 to 3. - Mel'ke has a new ability: Every second, she teleports the furthest enemy unit on your half of the battlefield back to enemy lines. - Vampire's hit counter is now also added to his damage, not just the life drain formula. - Vampire acceleration increased from 250 to 300. - Vampire cost increased from 58 to 90. - Rogue cost decreased from 52 to 50. - The minimum damage that can be inflicted decreased from 0.25 to 0.1. - The maximum damage that can be inflicted increased from 999 to 9999. i.e., a rogue with 500 damage should deal 1500 damage to a giant with zero armor. But damage dealt was 999, since this was the maximum damage cap that could be inflicted after all calculations. Now she can deal the whole 1500. For any sort of feedback or bug report, reach me at onemanhordegames@gmail.com.