HomeGamesUpdatesPricingMethodology
Steam News10 June 202626d ago

Version 1.09 is live! MAJOR update!

Version 1.09 "For the Fans" Hello everyone! This is a major milestone update focused heavily on performance.

Full notes

Full Marshals of Yore update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHello everyone! This is a major milestone update focused heavily on performance. Because the game is now running faster and smoother under the hood, I’ve been able to massively break past the old army limits. Here is the full breakdown of what’s new in Patch 1.09: Performance & Technical Updates Engine Optimization: Overall game performance has been improved. Visual Fix: Removed the HP bar gradient, which resolves the visual flickering issue reported on lower resolutions. UI Convenience: The Options Menu can now be accessed directly from the main screen. Faction Cap Buffs The Order: Max army cap increased from 450 ➔ 700. Dwarven Kingdom: Max army cap increased from 450 ➔ 700. Sorority of the Dead: Max army cap increased from 550 ➔ 850. Necromancers: Unit cap increased from 1 ➔ 2. Gameplay & Balance Tweaks Animation Sync: Unit movement speeds and animation frame rates are now synchronized for cleaner, more responsive visuals. Combat Clarity: Damage tint colors are now distinctly separated for the left and right armies, making massive clashes easier to read. The Cataclysm Perk: Now triggers instantaneously and rains down 600 fireballs (up from 450). Rogue: Attack range increased from 125 ➔ 135. A Note From the Developer This patch introduces some massive architectural changes. While I have tested it extensively to ensure everything runs beautifully, please remember that I am a solo developer without a dedicated QA team. If you encounter any bugs, please let me know right away so I can deploy a hotfix. You can reach me directly at onemanhordegames@gmail.com

Marshals of Yore changes

fixedHello everyone! This is a major milestone update focused heavily on performance. Because the game is now running faster and smoother under the hood, I’ve been able to massively break past the old army limits. Here is the full breakdown of what’s new in Patch 1.09: Performance & Technical Updates Engine Optimization: Overall game performance has been improved. Visual Fix: Removed the HP bar gradient, which resolves the visual flickering issue reported on lower resolutions. UI Convenience: The Options Menu can now be accessed directly from the main screen. Faction Cap Buffs The Order: Max army cap increased from 450 ➔ 700. Dwarven Kingdom: Max army cap increased from 450 ➔ 700. Sorority of the Dead: Max army cap increased from 550 ➔ 850. Necromancers: Unit cap increased from 1 ➔ 2. Gameplay & Balance Tweaks Animation Sync: Unit movement speeds and animation frame rates are now synchronized for cleaner, more responsive visuals. Combat Clarity: Damage tint colors are now distinctly separated for the left and right armies, making massive clashes easier to read. The Cataclysm Perk: Now triggers instantaneously and rains down 600 fireballs (up from 450). Rogue: Attack range increased from 125 ➔ 135. A Note From the Developer This patch introduces some massive architectural changes. While I have tested it extensively to ensure everything runs beautifully, please remember that I am a solo developer without a dedicated QA team. If you encounter any bugs, please let me know right away so I can deploy a hotfix. You can reach me directly at onemanhordegames@gmail.com

Version 1.09 "For the Fans"

Hello everyone! This is a major milestone update focused heavily on performance. Because the game is now running faster and smoother under the hood, I’ve been able to massively break past the old army limits. Here is the full breakdown of what’s new in Patch 1.09: Performance & Technical Updates Engine Optimization: Overall game performance has been improved. Visual Fix: Removed the HP bar gradient, which resolves the visual flickering issue reported on lower resolutions. UI Convenience: The Options Menu can now be accessed directly from the main screen. Faction Cap Buffs The Order: Max army cap increased from 450 ➔ 700. Dwarven Kingdom: Max army cap increased from 450 ➔ 700. Sorority of the Dead: Max army cap increased from 550 ➔ 850. Necromancers: Unit cap increased from 1 ➔ 2. Gameplay & Balance Tweaks Animation Sync: Unit movement speeds and animation frame rates are now synchronized for cleaner, more responsive visuals. Combat Clarity: Damage tint colors are now distinctly separated for the left and right armies, making massive clashes easier to read. The Cataclysm Perk: Now triggers instantaneously and rains down 600 fireballs (up from 450). Rogue: Attack range increased from 125 ➔ 135. A Note From the Developer This patch introduces some massive architectural changes. While I have tested it extensively to ensure everything runs beautifully, please remember that I am a solo developer without a dedicated QA team. If you encounter any bugs, please let me know right away so I can deploy a hotfix. You can reach me directly at onemanhordegames@gmail.com

. Thank you all for the incredible support, and enjoy the patch.

Source

Steam News / 10 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.