Full notes
Full Mars First Logistics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Mars First Logistics changes
Make the theodolite aim dot more noticeable.
Allow resetting inside warehouses without respawning the player outside.
Reduce speed of monorail station lifts.
Avoid spawning the player on top of lift platform buttons.
Avoid showing tutorial messages during station build animations.
Move fish bag delivery marker higher up to better indicate you need to deliver it through the roof of the biosphere.
Fix bug where multiple build jobs were generated to the same station.
Fix bug where the signal weak static overlapped the load game UI.
Update the price of some cosmetic parts.
Source
Changelog.gg summarizes and formats this update. How we read updates.
