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Steam News8 April 20262mo ago

Update 1.1

Hello! Update 1.1 adds a number of oft-requested features for long-time players, as well as addressing some common pain points for new players.

Full notes

Full Mars First Logistics update

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Repeated intro

Hello!

What changed

3 fixes7 additions4 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedUpdate 1.1 adds a number of oft-requested features for long-time players, as well as addressing some common pain points for new players.
addedNew featuresThe editor can now optionally show the center of mass of your vehicle. It is disabled by default, but can be enabled in settings/interface.
addedNew featuresThe start state of the Slider parts can now be set to half or fully extended, similar to parts like the Hydraulic Cylinder.
addedNew featuresThe built-in wheel suspension can now be disabled via the controls dialog in the editor.
addedNew featuresThere is a new audio setting to mute audio when the game is running in the background (on by default).
removedNew featuresElectro Magnets no longer stick to other parts on the same vehicle, This could be annoying if you were trying to pick something up and the electro magnet kept sticking to your vehicle instead. It will still stick to other players' vehicles in case you want to drag them out of a ditch, for example. It will also still stick to other electro magnets on the same vehicle, in case you want to use them to power a mechanism such as a magnetically locking door.

Update 1.1 adds a number of oft-requested features for long-time players, as well as addressing some common pain points for new players.

New features

  • The editor can now optionally show the center of mass of your vehicle. It is disabled by default, but can be enabled in settings/interface.

  • The start state of the Slider parts can now be set to half or fully extended, similar to parts like the Hydraulic Cylinder.

  • The built-in wheel suspension can now be disabled via the controls dialog in the editor.

  • There is a new audio setting to mute audio when the game is running in the background (on by default).

  • Monorail trains now run slower on tracks with sharp bends, making it easier to stay on the train.

  • Electro Magnets no longer stick to other parts on the same vehicle, This could be annoying if you were trying to pick something up and the electro magnet kept sticking to your vehicle instead. It will still stick to other players' vehicles in case you want to drag them out of a ditch, for example. It will also still stick to other electro magnets on the same vehicle, in case you want to use them to power a mechanism such as a magnetically locking door.

  • The Grappling Hook can now aim through your vehicle. It never interacted with your vehicle anyway, so preventing it from aiming through your vehicle served no purpose.

  • The Fork part is now thinner, so it can fit under boxes with feet, like so:

New blueprints

  • Three new blueprints have been addedthe Pickup, Magnetic Crane and Fork Lift. I decided to add the Pickup to show off the Slider part - the new start states added some exciting possibilities and I often saw queries from players about how this part could be used. Once I added one blueprint I had to add two more so the grid would be full (it's a bit unsatisfying having a row with only one blueprint in the editor). So I added the Magnetic Crane and Fork Lift blueprints too. These show off some more exotic parts like the Electro Magnet and the Spiked Wheels. The new blueprints will unlock automatically if you've already completed their prerequisite contracts.
  • I also did a pass on the existing blueprints and updated many of them. Most changes are minor cleanups, but I did make the Scout blueprint wider so it's a bit less likely to flip over. The Fish Fetcher has also been completely redesigned with the Climber blueprint now being similar to the old Fish Fetcher.

Contract changes

  • The Ice Cube contract has been tweaked to make it slightly easier as this seemed like a point of friction for a lot of players.

  • The Concrete Pile contract has been tweaked to make it easier to hook the concrete pile on the crane. This was actually not the solution I originally had in mind, but in hindsight it's probably the most obvious one!

  • Randomly generated side jobs now ramp up slightly less quickly in difficulty and parts unlock in a less random order.

New languages

The game has been translated to Spanish (Latin Americas + Spain), Italian and Korean.

Other fixes

  • Hydraulic cylinders, etc, now auto-return to their original position when their starting position is in the middle.

  • Saving is now more robust, reducing the chance of corruped save files if there is a power failure or crash while saving.

  • Fixed an issue where weight was always distributed evenly over rigidly connected sections. This made it difficult to

Source

Steam News / 8 April 2026

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