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Steam News14 May 20261mo ago

Development Blog: Mars Clicker is taking shape!

Hello explorers! πŸ‘‹ Mars Clicker is taking shape β€” and there's big news It's been a while since the last devlog, but it hasn't been quiet time.

In this update1

Full notes

Full Mars Clicker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Gameplay
  • Fixes
changedHello explorers! πŸ‘‹It's been a while since the last devlog, but it hasn't been quiet time. A lot has changed under the hood β€” the core loop feels solid, content keeps growing, and this is the most mature the game has ever been since development started.
changedHello explorers! πŸ‘‹GAMEPLAY β€” First real look
changedHello explorers! πŸ‘‹Dropping a gameplay clip β€” no cutscenes, no smoke and mirrors. What you see is what you get. Several hours of content are already in, and the game is feeling really good to play.
fixedHello explorers! πŸ‘‹No date locked in yet, and I'd rather say that upfront than promise something I can't deliver. The demo comes first β€” your feedback will shape what gets fixed, polished, or rethought before launch. No rush. I want to get it right.

Mars Clicker changes

changedIt's been a while since the last devlog, but it hasn't been quiet time. A lot has changed under the hood β€” the core loop feels solid, content keeps growing, and this is the most mature the game has ever been since development started.
changedGAMEPLAY β€” First real look
changedDropping a gameplay clip β€” no cutscenes, no smoke and mirrors. What you see is what you get. Several hours of content are already in, and the game is feeling really good to play.
fixedNo date locked in yet, and I'd rather say that upfront than promise something I can't deliver. The demo comes first β€” your feedback will shape what gets fixed, polished, or rethought before launch. No rush. I want to get it right.

Hello explorers! πŸ‘‹

Mars Clicker is taking shape β€” and there's big news

It's been a while since the last devlog, but it hasn't been quiet time. A lot has changed under the hood β€” the core loop feels solid, content keeps growing, and this is the most mature the game has ever been since development started.

DEMO β€” Limited access window, coming soon

A time-limited demo is opening soon. This isn't a stripped-down teaser β€” it's a real slice of the game, designed to give you a genuine taste of what Mars Clicker actually is. Minimum estimated playtime to complete it: 4 hours.

GAMEPLAY β€” First real look

Dropping a gameplay clip β€” no cutscenes, no smoke and mirrors. What you see is what you get. Several hours of content are already in, and the game is feeling really good to play.

RELEASE DATE β€” Being straight with you

No date locked in yet, and I'd rather say that upfront than promise something I can't deliver. The demo comes first β€” your feedback will shape what gets fixed, polished, or rethought before launch. No rush. I want to get it right.

Thanks for still being here. πŸ”΄

If you want to follow the progress: πŸ‘‰ Wishlist Mars Clicker on Steam and get notified when the next update lands!

Source

Steam News / 14 May 2026

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