Hello explorers! 👋 Over the past few weeks, I’ve been experimenting a lot with Mars Clicker — testing what feels most fun and satisfying.
In this update2
Full notes
Full Mars Clicker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions2 changes0 removals
Gameplay
Balance
changedHello explorers! 👋Over the past few weeks, I’ve been experimenting a lot with Mars Clicker — testing what feels most fun and satisfying. And after many prototypes, I’ve decided to pivot the gameplay towards a more active, destructive experience .
addedHello explorers! 👋“The new direction draws inspiration from classic idle destruction games like Zombidle — giving every click a satisfying impact.”
changedHello explorers! 👋Instead of simply harvesting crystals, you’ll now be breaking through layers of Martian rock , dealing damage to massive crystal formations, and upgrading your colony to dig deeper and faster.
addedWhat’s Next?I’m rebuilding some systems to support this new combat-style loop — including damage values, particle effects, and layered destruction animations .
addedWhat’s Next?Once I have everything stable, I’ll share a short gameplay video showing how this new approach feels in action.
Mars Clicker changes
changedOver the past few weeks, I’ve been experimenting a lot with Mars Clicker — testing what feels most fun and satisfying. And after many prototypes, I’ve decided to pivot the gameplay towards a more active, destructive experience .
added“The new direction draws inspiration from classic idle destruction games like Zombidle — giving every click a satisfying impact.”
changedInstead of simply harvesting crystals, you’ll now be breaking through layers of Martian rock , dealing damage to massive crystal formations, and upgrading your colony to dig deeper and faster.
addedI’m rebuilding some systems to support this new combat-style loop — including damage values, particle effects, and layered destruction animations .
addedOnce I have everything stable, I’ll share a short gameplay video showing how this new approach feels in action.
Hello explorers! đź‘‹
Over the past few weeks, I’ve been experimenting a lot with Mars Clicker — testing what feels most fun and satisfying. And after many prototypes, I’ve decided to pivot the gameplay towards a more active, destructive experience.
“The new direction draws inspiration from classic idle destruction games like Zombidle — giving every click a satisfying impact.”
Instead of simply harvesting crystals, you’ll now be breaking through layers of Martian rock, dealing damage to massive crystal formations, and upgrading your colony to dig deeper and faster.
Each hit contributes to your progress, and the deeper you go, the more powerful and mysterious the resources become — from minerals to dark matter.
What’s Next?
I’m rebuilding some systems to support this new combat-style loop — including damage values, particle effects, and layered destruction animations.
Once I have everything stable, I’ll share a short gameplay video showing how this new approach feels in action.