In this update4
Full notes
Full Mark The Headless Chicken update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Mark The Headless Chicken changes
Major Demo Update Now Live
Hey everyone! A new update for the Mark the Headless Chicken demo is now live. Thank you again to everyone who has been playing, wishlisting, sharing feedback, and sending clips of Mark violently losing control mid air.
This update focuses heavily on improving the overall gameplay flow and polishing the demo experience.
What's New
Optimization improvements across the demo
Map updates to improve stealth flow and parkour routes
Improved traversal readability and gameplay pacing
AI updates making enemies more aggressive and reactive
Various quality of life improvements and gameplay polish
General bug fixes and cleanup
The Demo Is Still Evolving
This demo is still a standalone vertical slice of the larger game, and many systems, mechanics, visuals, AI behaviors, and level layouts will continue evolving throughout development.
We’re continuing to collect feedback and make improvements as development moves forward.
Thank You!
Thank you again to everyone who has played the demo so far. Every wishlist, video, stream, comment, and piece of feedback genuinely helps a ton.
If you enjoy the demo, please consider wishlisting Mark the Headless Chicken on Steam and sharing it with others!
Source
Changelog.gg summarizes and formats this update. How we read updates.
