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Full Mark The Headless Chicken update
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What changed
- Gameplay
Mark The Headless Chicken changes
Hey everyone,
We wanted to say thank you to everyone who has downloaded, played, streamed, shared, or wishlisted Mark the Headless Chicken so far. Seeing players finally experience the game and its strange mix of stealth, traversal, tension, and chaos has been incredibly exciting for our small team.
We’re already actively reviewing feedback and continuing work on improvements, tweaks, and polish across the demo experience. While the current demo represents the core gameplay direction and tone of the project, it is intentionally a vertical slice of a much larger experience, and many aspects of the final game will continue evolving heavily throughout development.
This includes: • level design and pacing • stealth encounters and AI behaviors • traversal flow • progression systems • environmental variety • overall polish and presentation
One of the most encouraging things so far has been seeing positive reactions to the core movement and personality of the game itself, which has always been the heart of the project.
If you enjoyed the demo and want to support development moving forward, wishlisting the game on Steam genuinely helps us a lot.
Mark The Headless Chicken Thanks again for all the support,
Keaton / AppleBomb Games
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