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Steam News17 September 20214y ago

0.4.0 Version Available

With update 0.4.0, I wanted to start refining some of the existing features of the game. The game's formula was pretty simple with the Momentum, Energy, and Spirit field's being key pillars of gameplay.

Full notes

Full Mark Out! The Wrestling Card Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change1 removal
  • Gameplay
  • Store
changedWith update 0.4.0, I wanted to start refining some of the existing features of the game. The game's formula was pretty simple with the Momentum, Energy, and Spirit field's being key pillars of gameplay. As I started playing the game myself and even watching players get into it, I began to think of ways further expand this current system.
fixedGameplay Pillars The original update saw the Reversal system being completely overhauled pretty early in the game's development. The players of the game really seemed to enjoy that update! The next issue I addressed was the player's inability to hit more costly cards without the need to pass on turns excessively. To account for this, the energy system was rehauled to refill each turn you had, This completely opened up gameplay and finally allowed players to use those stronger cards. The most recent (0.4.0) update focuses on the Spirit system. Originally, you would just throw out cards to get the one value to 0 regardless to the match type. The game now features body part targeting for cards along with individual body part spirit. This new update allows for more strategy in different match types such as Submission (requires you to work a body part to cause Submission) and First Blood (requires you to work head to cause blood). The next pillar that I plan on revamping is the Momentum system. Currently, it is very difficult to obtain a finisher and lame if I can be honest. I have some ideas in mind to bring that feature to the forefront of development soon.
addedNew Match Types This updates includes 2 brand new match types being First Blood and Hardcore. Both of these matches will allow the use of the new chair cards with the difference being First Blood's requirement of Head Targeting. These matches are in the experimental phase, so please play and break these.
addedSteel Chairs Steel chairs have entered the chat! This new update introduces a brand new card modifier that can be purchased from the store call Chair Modifier. Purchase these modifiers, add them to your decks, and see what moves can be innovated real-time. These cards will not currently show in the Card Catalog as I just realized (while typing) that I forgot to assign the cards to Tiers. They are still usable and very effective nonetheless. These chairs can be used in the new Hardcore and First Blood matches and spell the beginning of the Weapon integration for Mark Out. I'm aware of the slow-down you experience when looking at potential innovations included for this card and will address it soon with a revamped Innovation viewer.
addedBlood This feature was not highly recommended, but with the addition of weapons coming soon, I wanted to get this out of the way. Blood can now be triggered by certain moves if the head is damaged enough. The exception to this is the First Blood match that prevents blood until the Head Spirit is at 0.
addedFighting Back I have personally been a fan of the amazing Fighting Back organization and what they do in their fight against Pancreatic Cancer for a little bit now. It was so amazing to see the community rally around this cause and really come together last year to hit the huge donation goal. To do my part in spreading awareness for the cause, I worked with the organization to Craft a completely brand new arena in the game. This Fighting Back arena can be claimed upon game entry. In addition to this, all Mark Out card backgrounds will temporarily be branded with a custom made Fighting Back skin. I hope that you all enjoy this as much as I did creating it and please be sure to check out the org on Twitter today @FightingBack613

Mark Out! The Wrestling Card Game changes

changedWith update 0.4.0, I wanted to start refining some of the existing features of the game. The game's formula was pretty simple with the Momentum, Energy, and Spirit field's being key pillars of gameplay. As I started playing the game myself and even watching players get into it, I began to think of ways further expand this current system.
fixedGameplay Pillars The original update saw the Reversal system being completely overhauled pretty early in the game's development. The players of the game really seemed to enjoy that update! The next issue I addressed was the player's inability to hit more costly cards without the need to pass on turns excessively. To account for this, the energy system was rehauled to refill each turn you had, This completely opened up gameplay and finally allowed players to use those stronger cards. The most recent (0.4.0) update focuses on the Spirit system. Originally, you would just throw out cards to get the one value to 0 regardless to the match type. The game now features body part targeting for cards along with individual body part spirit. This new update allows for more strategy in different match types such as Submission (requires you to work a body part to cause Submission) and First Blood (requires you to work head to cause blood). The next pillar that I plan on revamping is the Momentum system. Currently, it is very difficult to obtain a finisher and lame if I can be honest. I have some ideas in mind to bring that feature to the forefront of development soon.
addedNew Match Types This updates includes 2 brand new match types being First Blood and Hardcore. Both of these matches will allow the use of the new chair cards with the difference being First Blood's requirement of Head Targeting. These matches are in the experimental phase, so please play and break these.
addedSteel Chairs Steel chairs have entered the chat! This new update introduces a brand new card modifier that can be purchased from the store call Chair Modifier. Purchase these modifiers, add them to your decks, and see what moves can be innovated real-time. These cards will not currently show in the Card Catalog as I just realized (while typing) that I forgot to assign the cards to Tiers. They are still usable and very effective nonetheless. These chairs can be used in the new Hardcore and First Blood matches and spell the beginning of the Weapon integration for Mark Out. I'm aware of the slow-down you experience when looking at potential innovations included for this card and will address it soon with a revamped Innovation viewer.
addedBlood This feature was not highly recommended, but with the addition of weapons coming soon, I wanted to get this out of the way. Blood can now be triggered by certain moves if the head is damaged enough. The exception to this is the First Blood match that prevents blood until the Head Spirit is at 0.

With update 0.4.0, I wanted to start refining some of the existing features of the game. The game's formula was pretty simple with the Momentum, Energy, and Spirit field's being key pillars of gameplay. As I started playing the game myself and even watching players get into it, I began to think of ways further expand this current system.

Gameplay Pillars The original update saw the Reversal system being completely overhauled pretty early in the game's development. The players of the game really seemed to enjoy that update! The next issue I addressed was the player's inability to hit more costly cards without the need to pass on turns excessively. To account for this, the energy system was rehauled to refill each turn you had, This completely opened up gameplay and finally allowed players to use those stronger cards. The most recent (0.4.0) update focuses on the Spirit system. Originally, you would just throw out cards to get the one value to 0 regardless to the match type. The game now features body part targeting for cards along with individual body part spirit. This new update allows for more strategy in different match types such as Submission (requires you to work a body part to cause Submission) and First Blood (requires you to work head to cause blood). The next pillar that I plan on revamping is the Momentum system. Currently, it is very difficult to obtain a finisher and lame if I can be honest. I have some ideas in mind to bring that feature to the forefront of development soon.

New Match Types This updates includes 2 brand new match types being First Blood and Hardcore. Both of these matches will allow the use of the new chair cards with the difference being First Blood's requirement of Head Targeting. These matches are in the experimental phase, so please play and break these.

Steel Chairs Steel chairs have entered the chat! This new update introduces a brand new card modifier that can be purchased from the store call Chair Modifier. Purchase these modifiers, add them to your decks, and see what moves can be innovated real-time. These cards will not currently show in the Card Catalog as I just realized (while typing) that I forgot to assign the cards to Tiers. They are still usable and very effective nonetheless. These chairs can be used in the new Hardcore and First Blood matches and spell the beginning of the Weapon integration for Mark Out. I'm aware of the slow-down you experience when looking at potential innovations included for this card and will address it soon with a revamped Innovation viewer.

Blood This feature was not highly recommended, but with the addition of weapons coming soon, I wanted to get this out of the way. Blood can now be triggered by certain moves if the head is damaged enough. The exception to this is the First Blood match that prevents blood until the Head Spirit is at 0.

Fighting Back I have personally been a fan of the amazing Fighting Back organization and what they do in their fight against Pancreatic Cancer for a little bit now. It was so amazing to see the community rally around this cause and really come together last year to hit the huge donation goal. To do my part in spreading awareness for the cause, I worked with the organization to Craft a completely brand new arena in the game. This Fighting Back arena can be claimed upon game entry. In addition to this, all Mark Out card backgrounds will temporarily be branded with a custom made Fighting Back skin. I hope that you all enjoy this as much as I did creating it and please be sure to check out the org on Twitter today @FightingBack613

Bug Fixes

  • Custom Cards would not upload with custom wrestlers leading to blank cards in matches.

  • Mark Out Moment cards have temporarily been disabled. I want to go back to the drawing board here to better refine the use of these.

  • Sometimes, cards that should not be available in matches would pop up in Submission matches

  • Cards that were upgraded after being added to a wrestler's deck would create duplicate cards

Source

Steam News / 17 September 2021

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