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Steam News3 May 20242y ago

Regarding the game's update.

Half a day after the game launched, I received a lot of feedback, mainly focusing on the complexity of the operations and unclear guidance.

Full notes

Full Mareld update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Maps
addedI have now simplified the game controls by replacing card-based interactions with a single-click movement system, and I've introduced a more intuitive guide for crafting recipes. If you have any suggestions for further improvements to the controls or any other aspect of the game, please feel free to reach out to me. I am committed to implementing these enhancements as effectively as possible.
changedAdditionally, the game features a puzzle guidance system that activates as you progress through the exploration stages. Once the main storyline is completed, hints will be provided to help players solve any puzzles they may have missed.
addedAddition: Regarding puzzle guidance, there are plans to add a puzzle guidance system that has been present from the beginning. I am working hard to complete it. (Done)

Mareld changes

addedI have now simplified the game controls by replacing card-based interactions with a single-click movement system, and I've introduced a more intuitive guide for crafting recipes. If you have any suggestions for further improvements to the controls or any other aspect of the game, please feel free to reach out to me. I am committed to implementing these enhancements as effectively as possible.
changedAdditionally, the game features a puzzle guidance system that activates as you progress through the exploration stages. Once the main storyline is completed, hints will be provided to help players solve any puzzles they may have missed.
addedAddition: Regarding puzzle guidance, there are plans to add a puzzle guidance system that has been present from the beginning. I am working hard to complete it. (Done)

Half a day after the game launched, I received a lot of feedback, mainly focusing on the complexity of the operations and unclear guidance. I deeply apologize for this and am ashamed that i did not optimize adequately before the game's release.

I have now simplified the game controls by replacing card-based interactions with a single-click movement system, and I've introduced a more intuitive guide for crafting recipes. If you have any suggestions for further improvements to the controls or any other aspect of the game, please feel free to reach out to me. I am committed to implementing these enhancements as effectively as possible.

Additionally, the game features a puzzle guidance system that activates as you progress through the exploration stages. Once the main storyline is completed, hints will be provided to help players solve any puzzles they may have missed.

Thank you to everyone who has provided feedback. Your insights are invaluable to both the game's development and my personal growth.

Renka

Addition: Regarding puzzle guidance, there are plans to add a puzzle guidance system that has been present from the beginning. I am working hard to complete it. (Done)

Addition2: If you encounter any bugs or issues, please contact me via Twitter (@renka_tych) or email at ttrych@foxmail.com, so I can address them promptly.

Source

Steam News / 3 May 2024

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