HomeGamesUpdatesPricingMethodology
Steam News22 April 201610y ago

Patch notes v1.0.2

Added a fast forward button if you wish travel and resting go faster. This option is located left of the display of the current day (top right of the screen).

Full notes

Full March of the Living update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • UI and audio
  • Gameplay
  • Events
addedAdded a fast forward button if you wish travel and resting go faster. This option is located left of the display of the current day (top right of the screen).
changedCharacters with a ranged weapon will automatically target an enemy when combat starts. *
addedCharacters with a ranged weapon will automatically select a new target when their current one is dead. *
changedPause message won't show anymore during events (game is still paused but it was just ugly to see that pause message behind the event window)

March of the Living changes

addedAdded a fast forward button if you wish travel and resting go faster. This option is located left of the display of the current day (top right of the screen).
changedCharacters with a ranged weapon will automatically target an enemy when combat starts. *
addedCharacters with a ranged weapon will automatically select a new target when their current one is dead. *
changedPause message won't show anymore during events (game is still paused but it was just ugly to see that pause message behind the event window)
  • Added a fast forward button if you wish travel and resting go faster. This option is located left of the display of the current day (top right of the screen).

  • Characters with a ranged weapon will automatically target an enemy when combat starts. *

  • Characters with a ranged weapon will automatically select a new target when their current one is dead. *

  • Game now automatically pause when an encounter starts in a city

  • Pause message won't show anymore during events (game is still paused but it was just ugly to see that pause message behind the event window)

* We have not applied the same logic to characters with melee weapons as melee combat is much more dangerous and this might lead to unexpected consequences.

Source

Steam News / 22 April 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.