Full notes
Full Marble Age: Remastered update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Events
- Gameplay
- UI and audio
- Server
Thank you to all of you who reported the bugs and issues you found in Marble Age: Remastered!
Here is what was fixed:
Raids will no longer bring negative rewards.
Classic Era quest will no longer start after the Trading race quest — instead, it will always appear on turn 130.
You cannot sell the army indefinitely anymore (selling won't happen if you sell more army than you have).
Locations can no longer have a negative number of workers on them.
Fixed errors with the event queue showing messages out of order.
Improved water effects.
Fixed the incorrect city being shown during loadings.
Fixed the building animation order and layers.
Tooltips' size is improved for techs and buildings.
Text appearance on Battle screen is improved.
Localizations updated.
Some texts fixed.
Technologies
Mechanic 1: building and upkeep cost is -20% (was -30%).
Mechanic 2: building and upkeep cost is -30% (was -10%).
Tyranny 1: upkeep cost is -20% (was -30%).
Tyranny 1: upkeep cost is -30% (was -40%).
Just a reminder: you're welcome to report bugs anytime on our Discord server or send us an email to support@clarusvictoria.com.
Source
Changelog.gg summarizes and formats this update. How we read updates.
