Repeated intro
Hey everyone! After the last devlogs and some progress on the gameplay and core systems, I would like to take the next step and open a Playtest for the game... My main goal of this playtest is a feedback and bug reports. You may note that the game is not polished fully yet and its not a finished demo (pretty much close to demo maybe) At the playtest gameplay and its current stage, I'm very interested in things like: - How the starting core idea of the game feels for you - How the map environment, atmosphere feels in the game - Does the objective part is clear and you pretty much understand what to do - How the current mannequin behavior comes across in gameplay - How multiplayer works outside of local side or small amount of people testing - How the game performance is There are even more things that I would like to cover, but I will leave this all to you. Also you should note that some systems are still rough or experimental. Mannequin behavior can change, mechanics can be adjusted and of course not to forget... There may be bugs, weird moments or things that simply don't work as intended yet.
What changed
0 fixes0 additions3 changes0 removals
- Performance
- Server
- UI and audio
changedHey everyone! After the last devlogs and some progress on the gameplay and core systems, I would like to take the next step and open a Playtest for the game... My main goal of this playtest is a feedback and bug reports. You may note that the game is not polished fully yet and its not a finished demo (pretty much close to demo maybe) At the playtest gameplay and its current stage, I'm very interested in things like: - How the starting core idea of the game feels for you - How the map environment, atmosphere feels in the game - Does the objective part is clear and you pretty much understand what to do - How the current mannequin behavior comes across in gameplay - How multiplayer works outside of local side or small amount of people testing - How the game performance is There are even more things that I would like to cover, but I will leave this all to you. Also you should note that some systems are still rough or experimental. Mannequin behavior can change, mechanics can be adjusted and of course not to forget... There may be bugs, weird moments or things that simply don't work as intended yet.
changedWhat you will see in the game:Being caught and waiting for rescue in multiplayer (no rescue system in Singleplayer)
changedWhat you will see in the game:So all of this expected and that's why this playtest comes along for you. So if you enjoy like: - Psychological / co-op horror genre - Games that are still being shaped by player feedback (your voice matters here!) - Experimental mechanics rather than a fully polished experience and helpings developer to shape the game, improve and be a part of the community Then this playtests is meant for you! I'll be keeping the playtest limited at first , so I can properly process feedback and iterate without rushing things. For more information you can join my discord where you will be able to communicate directly there, provide feedbacks, bugs and suggestions. Discord Link: https://discord.gg/TkajhAtwhT Thanks to everyone who's been following the project so far - your interest and feedback always helps me to push the game in the right direction.
Mannequin Syndrome changes
changedHey everyone! After the last devlogs and some progress on the gameplay and core systems, I would like to take the next step and open a Playtest for the game... My main goal of this playtest is a feedback and bug reports. You may note that the game is not polished fully yet and its not a finished demo (pretty much close to demo maybe) At the playtest gameplay and its current stage, I'm very interested in things like: - How the starting core idea of the game feels for you - How the map environment, atmosphere feels in the game - Does the objective part is clear and you pretty much understand what to do - How the current mannequin behavior comes across in gameplay - How multiplayer works outside of local side or small amount of people testing - How the game performance is There are even more things that I would like to cover, but I will leave this all to you. Also you should note that some systems are still rough or experimental. Mannequin behavior can change, mechanics can be adjusted and of course not to forget... There may be bugs, weird moments or things that simply don't work as intended yet.
changedBeing caught and waiting for rescue in multiplayer (no rescue system in Singleplayer)
changedSo all of this expected and that's why this playtest comes along for you. So if you enjoy like: - Psychological / co-op horror genre - Games that are still being shaped by player feedback (your voice matters here!) - Experimental mechanics rather than a fully polished experience and helpings developer to shape the game, improve and be a part of the community Then this playtests is meant for you! I'll be keeping the playtest limited at first , so I can properly process feedback and iterate without rushing things. For more information you can join my discord where you will be able to communicate directly there, provide feedbacks, bugs and suggestions. Discord Link: https://discord.gg/TkajhAtwhT Thanks to everyone who's been following the project so far - your interest and feedback always helps me to push the game in the right direction.
What you will see in the game:
A fully walkable main menu with some first interactions and Main Menu on the screen Steam post imageSteam post image
A first level (unfinished, but ready with whole first objective sequence to finish the level) Steam post imageSteam post imageSteam post image
Random items locations where they can be found
One mannequin in the level
Being caught and waiting for rescue in multiplayer (no rescue system in Singleplayer)
Lockers to hide from mannequin, but they are not 100% safe still.
and much more
So all of this expected and that's why this playtest comes along for you. So if you enjoy like: - Psychological / co-op horror genre - Games that are still being shaped by player feedback (your voice matters here!) - Experimental mechanics rather than a fully polished experience and helpings developer to shape the game, improve and be a part of the community Then this playtests is meant for you! I'll be keeping the playtest limited at first, so I can properly process feedback and iterate without rushing things. For more information you can join my discord where you will be able to communicate directly there, provide feedbacks, bugs and suggestions. Discord Link: https://discord.gg/TkajhAtwhT Thanks to everyone who's been following the project so far - your interest and feedback always helps me to push the game in the right direction.