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Steam News7 December 20256mo ago

DevLog #1

Hello everyone! It’s been a while since the last update, but the game has been progressing quietly behind the scenes.

Full notes

Full Mannequin Syndrome update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • Maps
changedHello everyone!It’s been a while since the last update, but the game has been progressing quietly behind the scenes. A lot has changed, a lot has improved, and now I’m finally considering opening the first public playtests so you can try the current state of the game yourselves.
changedMultiplayer StatusThere are still bugs, of course, but nothing game-breaking. Most of them only affect the client side and are mostly visual. Gameplay itself is pretty much stable and playable.
changedFully Walkable Main MenuYou can explore it freely, interact with a few hidden things, and wait for friends in a more interesting way than just staring at a static UI. I also have more plans to expand it later.
changedFirst Level OverviewMap
addedSteam post imageBehind the ScenesCreating all of this takes a lot of time—designing levels, scripting puzzles, testing systems, fixing bugs, and polishing mechanics. Add real life and work on top of that, and most development happens late in the evenings.

Hello everyone!

It’s been a while since the last update, but the game has been progressing quietly behind the scenes. A lot has changed, a lot has improved, and now I’m finally considering opening the first public playtests so you can try the current state of the game yourselves.

My plan is to finish making the entire first level fully playable from start to finish, and once it's ready, I’ll let you jump in and test it while I continue working on the next levels. I’ve spent a lot of time thinking about level flow, how players progress, how the puzzles should feel, and how to keep the whole experience replayable—not too easy, not too hardcore… well, maybe just a tiny bit hardcore. 😄

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Multiplayer Status

Multiplayer already works!

There are still bugs, of course, but nothing game-breaking. Most of them only affect the client side and are mostly visual. Gameplay itself is pretty much stable and playable.

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Fully Walkable Main Menu

The main menu is a walkable environment.

You can explore it freely, interact with a few hidden things, and wait for friends in a more interesting way than just staring at a static UI. I also have more plans to expand it later.

Steam post image---

First Level Overview

The first level isn't huge, but during your first playthrough it may take some time to understand the layout and find everything. To make exploration smoother, important items will highlight when you're close to them.

Steam post imageYour in-game **phone** (opened with `TAB`) now holds:

  • Inventory

  • Objectives

  • Map

  • Chat

Inventory example in phone

The level has a balanced atmosphere—not too dark—and includes ambient audio, notes, hints, and environmental clues. You won’t be guided step-by-step; you’ll have to explore, observe, and figure out the objectives on your own.Steam post image

Your Main Enemy: The Mannequin

Why a mannequin?

Why does it stalk you?

You’ll find clues about somewhere in the game.

Steam post imageBehind the Scenes

Creating all of this takes a lot of time—designing levels, scripting puzzles, testing systems, fixing bugs, and polishing mechanics. Add real life and work on top of that, and most development happens late in the evenings.

But I’m pushing forward as fast as possible to deliver an experience everyone can enjoy—solo or with friends—while trying to survive and finish the level together.

More updates soon… and playtests are coming.Steam post image Join the discord for more: http://discord.gg/TkajhAtwhT

Source

Steam News / 7 December 2025

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