Full notes
Full Maniac Mind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
Refactored to support more than 255 sprites
Added new monsters and sprites
Fixed Greater Heal amounts
Some monsters can poison
Keys and Magic keys can be "used" from Use Item action
Fixed disarm trap from going off all the time
Added new monsters to Look and Identify action
Added more detail to Identify Monster action
Cleaned up back vehicle spawn locations and refactored movement
Viewer popup will pause background
Allow Raise Dead in combat
Limit fire burn time in combat
Show hero status in Select Hero popup
Equip Popup will show deltas for weapons and armor
Fixed focus after deleting a team from main menu
Save cursor select location so it doesn't keep starting at origin
Combat difficulty scales with dungeon level
Combat balancing and tweaking
Final Boss fight with Manaic's Avatar
Please post any bugs and I'll will address as soon as possible. This update has a lot of changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
